Mounted Players should NOT be a double layered tank, hitting for high damage.
They should be a foot warrior, moving faster and being higher up. Their advantage is flat terrain speed, and being able to charge to knock people over, and easy access to their enemies heads.
I also feel as though dismounting as a mechanic should be changed. If the horse sustains a good blow, it should panic and make the rider unable to control it as well, or at all. If the rider IS ever dismounted, I feel like it should be a much faster, fluid animation, not a near death sentence, more a transition. The downside of being dismounted should be drawn away from dying, and more about losing the horse. When dismounted in combat, the horse should panic and bolt, and not respond to calls for a few minutes.
So...
I believe Horse Brains should make a return to MO2.
Horses should not be mighty tanks that help render mounted players near unkillable - they should be there for mobility.
They should be a foot warrior, moving faster and being higher up. Their advantage is flat terrain speed, and being able to charge to knock people over, and easy access to their enemies heads.
I also feel as though dismounting as a mechanic should be changed. If the horse sustains a good blow, it should panic and make the rider unable to control it as well, or at all. If the rider IS ever dismounted, I feel like it should be a much faster, fluid animation, not a near death sentence, more a transition. The downside of being dismounted should be drawn away from dying, and more about losing the horse. When dismounted in combat, the horse should panic and bolt, and not respond to calls for a few minutes.
So...
I believe Horse Brains should make a return to MO2.
Horses should not be mighty tanks that help render mounted players near unkillable - they should be there for mobility.
- Horses should react to their environment while being ridden
- All mounts should
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- When a mount takes more than a small threshold of damage in combat, it should act erratically and become hard to control for a moment
- If the damage is high, you should lose control
- The severity of this effect would be controlled by:
- The Players Riding Skill, Balance Skill, and the Players Lore skill for the mount, and,
- The Mounts Intelligence, Willpower and Endurance
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- If a player is dismounted, I believe there should be a total change in animation from MO1
- In MO1 there was a long animation to stand back up, often leading to death of the player
- Due to META builds often being wheelchairs (NEEDING the horse to do anything) this meant death even if they didnt actually die during the animation
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- I think the animation should be streamlined unless the wearer is in very heavy armor
- The player should not be stuck in a standing animation but rather stand nearly instantly to be able to return to combat
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- To counter this, upon dismount, the horse would panic and flee in a random direction, and not respond to commands
- The horse has a change to knockdown any players that are in the way
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- This would make it so the mounted player would be able to defend themselves, but not remount, levelling the playing field
- In MO1 there was a long animation to stand back up, often leading to death of the player