I think it would be excellent for crafters with good skill to be allowed to hide specific attributes from the final products. In mo1, you could poison food, but it was obvious if anyone paid attention. With this suggestion, food, armor, weapons, bows, etc, could be creatively altered and have stats hidden to promote creativity, and also hesitation.
Edited the suggestion to elaborate.
Hidden Traits within Crafted Goods
Edited the suggestion to elaborate.
Hidden Traits within Crafted Goods
- Effects produced are able to be hidden on the final product
- only the crafter knows these added effects and has the option to try and hide them
- EX) The crafter adds a secret drug to some bread, etc
- This leads to a fighter getting high in battle after refueling
- His mechanics are now off, or vision is blurred,
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- EX) The crafter adds some healing properties
- A troubled adventurer takes a bite of their dumplings and find themselves rejuvinated
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- EX) The crafter adds a toxin
- Death follows any who eat the food
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- this would allow secretly poisoned food, altered weapons, etc.
- Adding in a lot more fun and depth to the systems.
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- EX) The crafter adds a secret drug to some bread, etc
- only the crafter knows these added effects and has the option to try and hide them
- To be able to identify these effects, the user would need to have skill in the material AND craft
- To clarify, other players could see the hidden effect(s) if they are trained in the lores of the materials use
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- Crafted items are forced to have an item tag, the crafters name being in the tooltip
- Crafters would be able to gain vast amount of renown (or infamy) based on the goods they push
- A smart crafter would be able to outsell less creative players by adding special hidden effects that make their goods more desirable for a similar price
- A cruel crafter attempting to hurt people would be outed quickly
- The crafter is ALLOWED TO MAKE ANONYMOUS items, but doing so turns them into a criminal on creation
- this allows players outside of player towns to get up to more shenanigans
- these items are normal items, UNLESS they also have hidden traits
- Anonymous crafted items with hidden traits are marked Illegal
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- The Broker NPC in towns has a well trained eye, disallowing the sale of anything with hidden traits.
- this means all hidden trait items must be sold via word of mouth, or by a special black market broker who would come with TC
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