So everyone i play with and pretty much any old player i ask that has actually played the previous game and knows what the combat was like agrees that the current system is a big degression from the first game.
This game does a lot of things good and better but the current combat system is not it. I know it is still in closed beta and im posting this to shine light on the issue and hopefully get it adressed.
The current combat system is nowhere near skillbased compared to the first game. Even towards the end of MO1 when the combat got fucked over multiple times with changes, it was still better than this. Not trying to make a thread just bashing the curent system so ill try to name the perceived flaws and suggest how to fix it.
First of all, the most obvious and biggest problem is blocking. No reason to ever go offensive as you are just wasting stam when you can just stand still and rightclick without losing stam, getting around blocks is not a thing in this game and if the person you are fighting stabs and you block middle, it will be a parry no matter where the person hits you. This whole block and negate all damage system is low skillceiling and bad in general.
Theres a few ways you could try to fix it.
1. Massively reduce the block radius.
2. Add some sort of kick mechanic that staggers someone thats blocking.
3. Change the blocking mechanic to be more like Mordhaus or chivalry where you actually need to aim your block and not sit and spam refresh.
Second part of the problem is the fact that swings are extremely delayed after release, the person playing defensive has TONS of time to block the correct direction before the hit actually lands. This slow swingspeed also makes the combat feel extremely clunky, you have near instant blocking but when you actually swing its in slow motion?
Lastly, you have the super slow movement speed. This point is very unlikely to get changed seeing as movement speed has just been getting slowed down ever since the release of the first game, this is the main "prediction fix" they implemented. Slow combat removes skill from the game, the slower it is. Movement is not a thing in the current game and we have slowly degressed to the runescape playstyle we have now mainly due to this. Increasing movement speed would also help with the blocking problem.
No point mentioning all the laggy and clunky UI stuff or weapon sheathing/unsheating as these are probably the result of beta stage.
Will fill out more if nescessary.
This game does a lot of things good and better but the current combat system is not it. I know it is still in closed beta and im posting this to shine light on the issue and hopefully get it adressed.
The current combat system is nowhere near skillbased compared to the first game. Even towards the end of MO1 when the combat got fucked over multiple times with changes, it was still better than this. Not trying to make a thread just bashing the curent system so ill try to name the perceived flaws and suggest how to fix it.
First of all, the most obvious and biggest problem is blocking. No reason to ever go offensive as you are just wasting stam when you can just stand still and rightclick without losing stam, getting around blocks is not a thing in this game and if the person you are fighting stabs and you block middle, it will be a parry no matter where the person hits you. This whole block and negate all damage system is low skillceiling and bad in general.
Theres a few ways you could try to fix it.
1. Massively reduce the block radius.
2. Add some sort of kick mechanic that staggers someone thats blocking.
3. Change the blocking mechanic to be more like Mordhaus or chivalry where you actually need to aim your block and not sit and spam refresh.
Second part of the problem is the fact that swings are extremely delayed after release, the person playing defensive has TONS of time to block the correct direction before the hit actually lands. This slow swingspeed also makes the combat feel extremely clunky, you have near instant blocking but when you actually swing its in slow motion?
Lastly, you have the super slow movement speed. This point is very unlikely to get changed seeing as movement speed has just been getting slowed down ever since the release of the first game, this is the main "prediction fix" they implemented. Slow combat removes skill from the game, the slower it is. Movement is not a thing in the current game and we have slowly degressed to the runescape playstyle we have now mainly due to this. Increasing movement speed would also help with the blocking problem.
No point mentioning all the laggy and clunky UI stuff or weapon sheathing/unsheating as these are probably the result of beta stage.
Will fill out more if nescessary.