Need non combat mounts

aarvex

New member
Jan 18, 2022
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Speed is king in the open world. Some mounts should allow mounted combat and others shouldn't to be able to help balance the game. (Or have severe penalties)

I'm going to give a random example here to illustrate what I mean.

Let's say only Jotun horses (random horse don't focus on this) are the only horses you can do mounted combat from and not be gimped. You can now balance Jotun horses around combat effectiveness, you can increase their health and natural armor, you can further specialize the animal and balance it accordingly.

Right now since all mounted combat can be done on all the available mounts effectively and gankers have a huge advantage. In the open world mobility is key.

You could even add a massive mounted combat penalty to certain mounts if not outright preventing it, like massive stamina drain / damage reduction / move speed reduction.

If you allow mounted combat to operate just as efficiently on every type of mount the fastest mounts will be used by gankers and small group and solo players will just leave the game. Ganking is the lowest form of PvP, it's fun to shit stomp noobs but it shouldn't be as easy as it is. You should be able to somewhat reliably escape ganks,. The gankers should have to put in work.

The major benefit of doing something like this is all the sudden you can start balancing specific mounts more to fill a niche. Sure desert horses are the fastest but maybe you can't fight from them effectively at all and they're harder to take down. Maybe steppe horses get more HP but can't wear bags and the excel for mounted melee.

Otherwise it's just going to be the same as the crafting system where sure there may technically be millions of choices but realistically people use like 4 different resources
 

Camarro DaMortas

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Jan 1, 2022
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Norfolk, UK
I think there is a lot of sense in this.

People complain that MO has become "Mounted Online", but that is largely a result of the current situation. It goes like this...
> I want to be a mage (or archer)
> The map is so big I need a horse to get around
> I've now spent points on magic (or archery) and riding ... oh heck, I may as well spend a few more points on Mounted Magery (or Archery)
> I've suddenly become a mounted mage (or archer) without ever intending to be

The OPs idea of different types of horses would help address this. (Bring back the donkeys and molvas NOW). What I would suggest takes this a bit further... add another riding skill called Warhorse Training (primary). With Warhorse Training at zero, as soon as your mount gets hit, it runs away from the attacker for 20 seconds. At skill 50 it is 10 seconds, at skill 100 it is unaffected by damage. What this means is that players who actually want to play mounted combat can do so, but must invest 100 points to be effective. Everyone else can benefit from the usual riding skills, but can't fight effectively while mounted.
 
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Hodo

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Mar 7, 2022
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I think there is a lot of sense in this.

People complain that MO has become "Mounted Online", but that is largely a result of the current situation. It goes like this...
> I want to be a mage (or archer)
> The map is so big I need a horse to get around
> I've now spent points on magic (or archery) and riding ... oh heck, I may as well spend a few more points on Mounted Magery (or Archery)
> I've suddenly become a mounted mage (or archer) without ever intending to be

The OPs idea of different types of horses would help address this. (Bring back the donkeys and molvas NOW). What I would suggest takes this a bit further... add another riding skill called Warhorse Training (primary). With Warhorse Training at zero, as soon as your mount gets hit, it runs away from the attacker for 20 seconds. At skill 50 it is 10 seconds, at skill 100 it is unaffected by damage. What this means is that players who actually want to play mounted combat can do so, but must invest 100 points to be effective. Everyone else can benefit from the usual riding skills, but can't fight effectively while mounted.

First anyone who though Molvas were not combat mounts never dealt with a fat mage on a properly bread bull molva that could run down a lykiator and made the rider impossible to dismount. Second who would ever take warhorse training, when your mount running away when hit isnt really a bad thing in most situations? Not to mention forcing someone to spend a 100 points in a skill that is only used for PVP is stupid. (yes I called it stupid)

Currently there are some factors that are missing from the game that will bring things into balance.
-We dont have a real dismount system. (yes you can hit someone with 40+ blunt damage and take them off, but how often do you get close enough to do that?)

-We dont have aiming wobble for mounted archery. (It is coming soon"TM")

-Mounted Combat/Melee is completely broken. From the horrific swing delay to the lag issues of trying to hit anything from a mount to the mounts made of paper.

-Missing mounts. There are plans for the old additional mounts that are needed for balance reasons. Molvas, Lykiators, Gamels, Donkeys, then the new mounts, bears, shore prowers, campadons and possibly terror birds. (basically anything big enough to be logically ridden according to Henrik)
 
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Jackdstripper

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Jan 8, 2021
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The original horses in MO1 worked almost perfectly. Each horse type had its advantages and pitfalls. Deserts were fastest but lowest hp. Jungles had highest stam but average hp. Step horses had a bit more hp but slightly less speed. Juttons had a lot of carrying capacity but were the slowest.
Bull horses had the most hp but only average speed.

for battle you wanted either a bull horse or a jungle because of their high hp.

for travelling you wanted deserts because only other deserts would chase you and most mounted pvpers were on bull horses.

for hauling you wanted juttons (or molvas).


the system worked beautifully as you always had to choose between speed, or hp, or stam. There were always weaknesses.

Then they brought in breeding and fucked everything up. People bred super max stats horses and pretty much were invincible.
 

Hodo

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Mar 7, 2022
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The original horses in MO1 worked almost perfectly. Each horse type had its advantages and pitfalls. Deserts were fastest but lowest hp. Jungles had highest stam but average hp. Step horses had a bit more hp but slightly less speed. Juttons had a lot of carrying capacity but were the slowest.
Bull horses had the most hp but only average speed.

for battle you wanted either a bull horse or a jungle because of their high hp.

for travelling you wanted deserts because only other deserts would chase you and most mounted pvpers were on bull horses.

for hauling you wanted juttons (or molvas).


the system worked beautifully as you always had to choose between speed, or hp, or stam. There were always weaknesses.

Then they brought in breeding and fucked everything up. People bred super max stats horses and pretty much were invincible.

No... Jungle horses didnt have the highest stamina, Jutons did. People just bred Bull Horses with Desert Horses because all other horses were useless. Even the Juton was trash compared to the bull horse for hauling things. As it stands right now.

-Desert Horse, highest speed second lowest HP, 3rd highest stamina
-Jungle Horse, second highest speed, third lowest HP, lowest stamina (tied)
-Steppe Horse, 3rd highest speed, second highest HP, second highest stamina
-Jutton Horse, slowest speed, highest HP, highest stamina.
-Mongrel Horse, second slowest speed, lowest HP, and tied for lowest stamina.

This is from the old Mortal Online 1 Forums, credit goes to Jybwee of Juno.
  • Bull Horse - 450Hp - 39pp
  • Desert Horse - 285Hp - 28pp
  • Donkey - 300Hp - 28pp
  • Jotun Horse - 330Hp - 28pp
  • Jungle Horse - 270Hp - 28pp
  • Mongrel Horse - 285Hp - 28pp
  • Rare Mongrel Horse - 375Hp - 28pp
  • Steppe Horse - 270Hp - 28p
    Kick - 25 | Stong Kick - 34
- Horse Stats -
- Highest stats seen in wild (These numbers are FAR! from final) -
Bull Horse
STR- 1000 | DEX- 30 | CON- 577 | PSY- 26 | INT- 7 | SPD- 39 | SIZE- 305 | WEIGHT- 790
Desert Horse
STR- 524 | DEX- 60 | CON- 505 | PSY- 21 | INT- 9 | SPD- 72 | SIZE- 211 | WEIGHT- 378
Donkey
STR- 1000 | DEX- 24 | CON- 600 | PSY- 45 | INT- 13 | SPD- 18 | SIZE- 211 | WEIGHT- 378
Jotan Horse
STR- 1000 | DEX- 27 | CON- 600 | PSY- 34 | INT- 13 | SPD- 25 | SIZE- 275 | WEIGHT- 642
Jungle Horse
STR- 532 | DEX- 60 | CON- 478 | PSY- 34 | INT- 8 | SPD- 72 | SIZE- 211 | WEIGHT- 378
Mongrel Horse
STR- 795 | DEX- 50 | CON- 546 | PSY- 28 | INT- 11 | SPD- 27 | SIZE- 217 | WEIGHT- 389
Rare Mongrel Horse
STR- 906 | DEX- 50 | CON- 555 | PSY- 32 | INT- 12 | SPD- 34 | SIZE- 217 | WEIGHT- 400
Steppe Horse
STR- 727 | DEX- 52 | CON- 600 | PSY- 38 | INT- 11 | SPD- 44 | SIZE- 211 | WEIGHT- 378
 
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Camarro DaMortas

Active member
Jan 1, 2022
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Norfolk, UK
Second who would ever take warhorse training, when your mount running away when hit isnt really a bad thing in most situations? Not to mention forcing someone to spend a 100 points in a skill that is only used for PVP is stupid.
I agree with a lot of what you posted. The bit I've quoted (above) is actually the whole point of my suggestion. If you want to specialise in mounted combat for PVP, you have to spend the extra 100 points. If you just want your mount for transport and haulage, you save the points, and in a fight it runs away - which as you say, may be an advantage.

The main problem is that this is all just talk. Given SVs record for fixes and improvements, I suspect we are stuck with the existing system (and problems) for a long time to come.
 
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Hodo

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Mar 7, 2022
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I agree with a lot of what you posted. The bit I've quoted (above) is actually the whole point of my suggestion. If you want to specialise in mounted combat for PVP, you have to spend the extra 100 points. If you just want your mount for transport and haulage, you save the points, and in a fight it runs away - which as you say, may be an advantage.

The main problem is that this is all just talk. Given SVs record for fixes and improvements, I suspect we are stuck with the existing system (and problems) for a long time to come.

The suggestion you have wont fix anything. Think about it. You dont spend the points your mount will just die tired in a straight line, making it even easier to kill by the mounted archers chasing you. Spend the points and well you are no better than before this was implemented. The difference is now everyone spends a 100 additional points on something that was free before. This is where we are missing the much needed mounted combat skill to be functional. In MO1 a MC was the worst nightmare to a MA or a Mounted Mage. A MC could one hit you and take you clean off your mount with ease, often hitting well north of 80 damage in a single swing, and 100+ was not uncommon. Getting dismounted in MO1 was one of the worst things to happen, because it took a good 5 seconds to getup off the ground if you got knocked down. Not to mention big enough horses, Bull Horses and Jotuns could easily bull through players on foot and knock them to the ground without so much as a bruise when in horse armor.

These are features that are missing currently.
 
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Camarro DaMortas

Active member
Jan 1, 2022
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Norfolk, UK
The suggestion you have wont fix anything. Think about it. You dont spend the points your mount will just die tired in a straight line, making it even easier to kill by the mounted archers chasing you. Spend the points and well you are no better than before this was implemented. The difference is now everyone spends a 100 additional points on something that was free before. This is where we are missing the much needed mounted combat skill to be functional. In MO1 a MC was the worst nightmare to a MA or a Mounted Mage. A MC could one hit you and take you clean off your mount with ease, often hitting well north of 80 damage in a single swing, and 100+ was not uncommon. Getting dismounted in MO1 was one of the worst things to happen, because it took a good 5 seconds to getup off the ground if you got knocked down. Not to mention big enough horses, Bull Horses and Jotuns could easily bull through players on foot and knock them to the ground without so much as a bruise when in horse armor.

These are features that are missing currently.
I'll agree with you on this ... there was a load of stuff in MO1 that worked (or could have been made to work) that has gone missing in MO2. I was originally hoping MO2 would be a feature rich progression from MO1, and what we seem to got in many ways is just MO1 Light. I really hope they can make good on all the promises to fulfil the massive potential of this game ... we'll see.
 
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Rhias

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May 28, 2020
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add another riding skill called Warhorse Training (primary). With Warhorse Training at zero, as soon as your mount gets hit, it runs away from the attacker for 20 seconds.
Did you notice that this would make gaking even easier since most "normal" travelers will not have that skill?
 

Hodo

Well-known member
Mar 7, 2022
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I'll agree with you on this ... there was a load of stuff in MO1 that worked (or could have been made to work) that has gone missing in MO2. I was originally hoping MO2 would be a feature rich progression from MO1, and what we seem to got in many ways is just MO1 Light. I really hope they can make good on all the promises to fulfil the massive potential of this game ... we'll see.

It is MO for the masses. Welcome to the year 2022 where if it isnt easy or accessible for the mindless stoned masses it isnt going to sell well.