I've played around with Necromancy quite a bit, I love how it was implemented in MO1, and I love what we are working on here for MO2, I got extremely excited to hear henrik talk about Necromancer battles leading an army, and its true a Walker style necromancer is an option to play, I do feel rather powerful walking around with two greater walkers as bodyguards and a few strongs sprinkled in my little horde of risen walkers.
When I first saw necromancers I thought that it was really cool that they spawned undead, and they came right at me specifically when I had agro. When I saw the rotten walkers that died in 1 hit as a way of applying Poison! It truly made my mind spin on what kind of walkers I could sprinkle into my army. I was comping at the bit to start casting walkers and watching them run at other players or enemies that might take control of them and throw them back at me like henrik said. Then having a true core of my undead horde under my command and using that to smash anyone that got close to me at the cost of my mana regen.
If I wanted to be a necromancer, not a death caster, not a dark mage, a True Necromancer. I had to have all the spells for walkers. I needed to have Akh Bond, I needed to have walker knowledge. I lived in the Necromancer dungeon to become the Necromancer.
Then I got to necromancy, and I feel it's not there yet, I can't just summon a walker as an attack spell and live with the consequences of it being thrown back at me. People can't take control of my walkers. I can't toss my army around as they are limited by a time limit and not my mana reserves. Preparing the horde is less about weighting the cost of my mana regen and going criminal, than it is debating if they will be on top of me in 3 minutes or 6 minutes and if I have the reagents to do it a second time in case they decide to stay out of my range.
I was ecstatic to live out in the world as a powerful but juicy target. My undead will not win the day in a battle, but the Chaos I sew on the battlefield is what drove me to necromancy. Its what brought me to this game, and it hurts that I do not have rotten walkers to apply poison, it hurts that the average run of the mill necromancer can't just toss a body at a problem, it wounds me that a Master Necromancer cannot walk around with their army or build it and have to think about the type of walkers they want within the constraints of their mana regen.
I'm just wondering is the vision of necromancers fighting each other for control of undead and leading an army still alive? or well Unalive, undead? I think that is right. Is the dream Undead?
When I first saw necromancers I thought that it was really cool that they spawned undead, and they came right at me specifically when I had agro. When I saw the rotten walkers that died in 1 hit as a way of applying Poison! It truly made my mind spin on what kind of walkers I could sprinkle into my army. I was comping at the bit to start casting walkers and watching them run at other players or enemies that might take control of them and throw them back at me like henrik said. Then having a true core of my undead horde under my command and using that to smash anyone that got close to me at the cost of my mana regen.
If I wanted to be a necromancer, not a death caster, not a dark mage, a True Necromancer. I had to have all the spells for walkers. I needed to have Akh Bond, I needed to have walker knowledge. I lived in the Necromancer dungeon to become the Necromancer.
Then I got to necromancy, and I feel it's not there yet, I can't just summon a walker as an attack spell and live with the consequences of it being thrown back at me. People can't take control of my walkers. I can't toss my army around as they are limited by a time limit and not my mana reserves. Preparing the horde is less about weighting the cost of my mana regen and going criminal, than it is debating if they will be on top of me in 3 minutes or 6 minutes and if I have the reagents to do it a second time in case they decide to stay out of my range.
I was ecstatic to live out in the world as a powerful but juicy target. My undead will not win the day in a battle, but the Chaos I sew on the battlefield is what drove me to necromancy. Its what brought me to this game, and it hurts that I do not have rotten walkers to apply poison, it hurts that the average run of the mill necromancer can't just toss a body at a problem, it wounds me that a Master Necromancer cannot walk around with their army or build it and have to think about the type of walkers they want within the constraints of their mana regen.
I'm just wondering is the vision of necromancers fighting each other for control of undead and leading an army still alive? or well Unalive, undead? I think that is right. Is the dream Undead?