Mostly because ecu is the most boring magic system in the history of computer gaming.Not sure why everyone is so stoked about necromancy.
Walker knowledge will be a secondary.Henrik mentioned walker knowledge primary i think. And i believe ritualism will be primary too.
Your name still fits. Quit thinking your bone armor and weapons trying to kill new players in graveyards is pvpMan, its gonna be so shitty when the walking deads start being guard whacked by the guards patrolling the wilderness...
Imagine, you are pvping far away from Meduli, in the road next to the lake, you are killing your enemies... and suddenly you and your marvellous army of raised undead are INSTA KILLED by teleporting Lictor Guards !
Then you look around, see no town, only player houses, a road and a lake, and wonder..."Jesus, Im so far away from town, what happened" ???
Perhaps then, and only then, people will start understanding how PATHETIC it is to have guards outside towns.
The first change they should apply, before any other released crap in this game, is to REMOVE THE GOD DAMN GUARDS that are patrolling outside any towns !
Not sure why everyone is so stoked about necromancy. In MO1 most of the necromancy spells were ass and the only good stuff were the shades & death knights summons, which were obviously brokenly OP.
The Tupilak was cool i guess but way too impractical as it would get focused on all the time.
Your name still fits. Quit thinking your bone armor and weapons trying to kill new players in graveyards is pvp
There is video evidence to support manure's claims.
Blind, darkness and the stamina corrupt are all good spells for when you're in group fights though.Pretty much this. But hey... they'll figure it out.
I'm pretty sure the player isn't turned grey from the act of raising undead, but the undead pets will always be grey flagged. Especially normal undeads as they are not even under your control immediately as you raise them.Something just occurred to me right now....
Imagine this situation :
One day, The Devs simply decided to apply the necromancy patch !! Great.
Then, a random player decides to train necromancy... and he brings a lot of whatever reagents or stuff are necessary to raise undeads... SO, he fills his bag with 500 reagents to go train somewhere.
This player then, has the BRILLIANT idea of training this at MEDULIS GRAVEYARD. He then, starts to raise undead from the zombie carcasses INSIDE THE GRAVEYARD...
What do you guys, that are reading this post, imagine is going to happen ???
Before you can even think about answering to this question, our beloved fictional player is instantaneously guard whacked by 4 or 5 lictor guards, because he summoned undeads and the LICTOR GUARDS saw it...
Oh, but he was in the middle of a Graveyard... He should not get guard whacked...he was Outside town....thats not fair....
EXACTLY !
This WILL happen.
Stupid designers
Shouldn’t be deploying them in a guarded zoneSomething just occurred to me right now....
Imagine this situation :
One day, The Devs simply decided to apply the necromancy patch !! Great.
Then, a random player decides to train necromancy... and he brings a lot of whatever reagents or stuff are necessary to raise undeads... SO, he fills his bag with 500 reagents to go train somewhere.
This player then, has the BRILLIANT idea of training this at MEDULIS GRAVEYARD. He then, starts to raise undead from the zombie carcasses INSIDE THE GRAVEYARD...
What do you guys, that are reading this post, imagine is going to happen ???
Before you can even think about answering to this question, our beloved fictional player is instantaneously guard whacked by 4 or 5 lictor guards, because he summoned undeads and the LICTOR GUARDS saw it...
Oh, but he was in the middle of a Graveyard... He should not get guard whacked...he was Outside town....thats not fair....
EXACTLY !
This WILL happen.
Stupid designers
Shouldn’t be deploying them in a guarded zone
I bet around 30% of necromancy Is going to be usefull in any context.Not sure why everyone is so stoked about necromancy. In MO1 most of the necromancy spells were ass and the only good stuff were the shades & death knights summons, which were obviously brokenly OP.
The Tupilak was cool i guess but way too impractical as it would get focused on all the time.
The Meduli GY shouldn't be a guard zone in the first place.Shouldn’t be deploying them in a guarded zone