It´s a solution born out of desperation. This happened quiet a lot and will continue until Henrik cans the incompetent parts of his team.
That's part of being a CEO, as I have repeated, you face a situation that is impossible, you laid out your plans beforehand, and then you reach the point where you start to see your plans are not going to work out. The only problem with this solution is that they are going to 'fake' it until they make new continents, which will almost invariably be less interesting than Myrland, and thus Myrland will still be the main continent with people locked out of it. No matter how many continents they have, if one remains inaccessible, the design is flawed. I posted this on steam, but I believe pairing w/ NORMAL SERVERS Myr1-Sard1-Nord1 whatever, and it has its own character and bank. Myr2-sard2, etc, has a new character. Do this until the hard cap is not reached, or if it is reached, v rarely with minimal... I mean like hours at max (with 100% entry rate at the end), queue time.
Fuck the core design, is how I feel... After seeing what happened when trying desperately to adhere to it, I can only imagine what happens when MORE people come into the games (because shards will allow more people lol) AND they want to fit these people back into various continents. Yea, I live in Nord but I've never been to Myr because IT'S A 20 HOUR QUEUE. GG. That's not good content, either, and in no way realistic, let alone balanced or fun. Three things that you could make arguments for, in the absence of the other two (that is, you can say it's not realistic or fun, but it's balanced... etc.)
The one world thing was a tiny game. Somehow, this ain't a tiny game. People can still play every server if they want AND have multiple characters, which everyone has asked for, trying new builds etc, but without negating the necessity of social interaction. It seems like a win win. As for whether I think this will happen... haha, probably not, NOT AT FIRST. I think they need to fail their other attempt before they even consider it, but if I were Henrik, I would start working on separating Myrland shards so they can be their own thing (as I said, I have a feeling the reason you can't build on them will be tied to the fact that it might interfere with main instance, like it was w/ sard/Myr in places.) Then go from there. If there are 3 servers Myr-1-sard1-(w/e1), 2, 3... what is the problem? Especially if all of these things are filled to near capacity, the queue is small, if at all, and there is much less lag. It seems like it makes the most sense given what is happening...
However, I don't doubt that they are going to try to iron over the Myrland shards with rushed continents and end up back in a similar mess. I'd prefer NOT. Maybe I should do another poll!