this is what I'm saying the dynamic block is highly dependent on ping it's not needed hereI'm talking about a block and not a blow. what's the slasher about
this is what I'm saying the dynamic block is highly dependent on ping it's not needed hereI'm talking about a block and not a blow. what's the slasher about
let's make a turn-based strategy out of the game, no ping is needed therethis is what I'm saying the dynamic block is highly dependent on ping it's not needed here
It will change once kick and more offensive strike moves are added. Add cronite and Oghmiun weapons, racial perks and the combats gonna be insane. What we have right now is the bread and butter without the community min/max tweaking. It's a perfect base to grow from.
Offensive play is going to get some buffs. Defensive play was focused on to figure out the right balance and will be left the way it is right now to get more casuals in the game to learn. The goal seems to be to leave defensive combat the way it is for the most part and to improve from here offensively.What I am saying is that is a shit base. Relying on gimmicks and high end gear to have offensive options is beyond stupid.
Offensive play should be viable at all gear levels.
The base should be that both aggressive and defensive plays are viable. That is currently not the case.
Offensive play is going to get some buffs. Defensive play was focused on to figure out the right balance and will be left the way it is right now to get more casuals in the game to learn. The goal seems to be to leave defensive combat the way it is for the most part and to improve from here offensively.
I don’t want to be misconstrued as hating the combat because I don’t.I don't think of it as a buff. Offensive play will get new mechanics that might or might not work as intended. Defensive play will have a chance to avoid this with a dodge mechanic.
So we might end up with a system that is just as zerg and defensive friendly as the current one. But in persistent release?where SV will be reluctant to change anything. Which ultimately means that we might be stuck with a shit system for a long time.
This is not me being negative but rather looking at facts and knowing how Herius operates.
I was content after the dev update on combat but 2 patches came and went and no special moves and balance between def and off playstyles.
The funny thing is, this video exampling Furry, is basically a lot of people in the game.
Now, bare with me.
I don't like Furry, but to observe his ability in dueling scenarios there is only a handful of people I know personally who could beat him (in a duel) in MO1. His group fighting ability is terrible.
Now with the skill floor raised so high, a lot of people can be just as defensive as him. It's really NOT that hard to not die / lose a duel, because you can just quite literally prolong it indefinitely.
This does matter in group fights because sometimes you have to 1v1, or finish someone; but now unless you guarantee multiple people on one target doing different swing directions (even then) if the player is just average at best can still live.
I love how people praise this combat. It's just not good, and people are basically hinging it on them adding a kick and a dodge.
What happens if the kick and dodge do nothing to change how quick sand and clunky the combat feels? Just say its awesome and it works?
I swear the alpha was bought into by the people who constantly died in MO1 and other melee slashers just to make sure the skill floor was so high it touched the god damn ceiling so now everyone is just capable of doing everything and the only thing that will matter is gear, numbers, and in the future mounts and probably pets.
Feel like I'm in some weird twilight Zone episode.
The combat is great as a starting point. Henrik knocked it out if the park. Once customization is available, min/maxing, kicks, magery, etc its going to be glorious.
Glad to see MO1's figure skating competition combat dead and gone.
If it's great as a starting point then this also means that it has much to improve on. Hence the point of a combat alpha.
Yet we are now out of combat alpha and playing alpha, with beta coming next patch I guess with planned persistent early new year unless they are wise enough to throw it back some months.If it's great as a starting point then this also means that it has much to improve on. Hence the point of a combat alpha.
Actually not, we want combat in a finished, smooth, polished, fun and balanced state that require skill and training. Combat to be done before persistent so SV can spend all their time finishing and creating content for the game for it to be successful.Yet some people prefer that we adjust blocking arcs for 10 years and leave it at that....
Yea I feel bad for the stress test seeing how bad the server handled the large fight outside Bakti. Humanoid bug arrived, players where teleporting, warping and many stuck in animation loops.hopefully they will add a patch before running the open stress test. patch that will fix warping characters. if they don't, then this stress test will be the best anti-advertising of the project