My Hope for MO2 after the Rackoning expansion

Sophisticus

New member
Aug 6, 2023
21
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I've been watching the development of MO2 since its release. I also played a bit, but at the time the game didn't seem finished enough for my style of play. But I'm still curious to see in which direction the game will develop in general. The focus on open world events is absolutely right and the small scale play styles are also taken into account more. With the upcoming weapon abilities, SV also offers a lot more possibilities, which is good for a sandbox game. I'm already looking forward to playing a Veela archer as a solo player with the new backjump ability. Please keep it up SV.

What I really hope for are the following 8 things:

1. rouge archetype skills​

Adding invisibility, sneaking and stealing would not only give solo players in general more tools to be able to protect themselves, but would also finally add the last classic fantasy archetype to the game that many are missing in Mortal. This playstyle is absolutely necessary as it could bring or keep a new group of players into Mortal.

2. more (dynamic) open world events/overworld world bosses​

There are countless possibilities for events that could be added. In general, events that players can trigger themselves in the game world are particularly exciting. For example, I can imagine how a dark Altar on a mountain has to be fed with lost souls. These souls could be scattered all over the world. The players collect them, hand them in at the altar and this triggers a gigantic demon as big as a mountain.

3. naval content with warships and merchant ships and shipbuilding profession​

It would be very cool if you could build different types of ships yourself with many different equipment that you can attach to specialize and improve your ship.
Ship types: Clipper, Fishing Boat, Merchant Ship, Galleons, Siege Ship
Equipment: Cannons, harpoons, various sails, rudder, battering ram, sea mines, fire oil, reinforced armor plates

4. more courage for creative integration of role-playing elements​

I often notice that both SV and many in the community make suggestions that are very functional. I think Mortal is the most immersive MMORPG on the market. So I don't understand why the role-playing aspect isn't given more space.

I find it uninspired and uncreative from a role-playing perspective that you can simply buy all the weapon skills from a merchant in town. It would be much more exciting if you could have learn these skills from rare named NPC's in the open game world when you kill them.
Just as an example: I imagine myself riding my horse through the world. An NPC archer shoots at me with a particularly wide aggro range. I go up to him, fight him and see how he uses the backjump ability. As soon as I kill him, I unlock the exact ability he used in the fight. When the archer respawns, he uses a different special bow ability and the next player who kills him gets that other ability unlocked. And this applies to all weapons. In the best case, these rare named NPCs are hidden and must first be found by players.

Even when thinking about Fast Traval possibilities, I only read very functional suggestions, such as simply giving a Prister Gold with a cooldown. How boring is that? Yes. Fast travel options that anyone can use with a bit of gold and an artificial cooldown would undermine this immersion. If fast travel is added, it should be something very rare and integrated as a role-playing element.
For example, a mage boss NPC could drop a teleportation scroll in a dungeon. Or a player could open a portal with a dark summon that requires sacrificing 7 player lives and rare ingredients. Please be creative and make Mortal an engaging online roleplaying experience. Anything else just leads to pointless conveniences that you know from every other MMORPG.

5. NPC Citizen behavior​

Was actually planned and also in one of the roadmaps, but it never came. Would definitely make the game world and cities seem more alive.

6. realtime fast travel​

As I said, if fast travel with portals, then it should be something very rare and cool. But what I would find cool and anyone can use at any time, for example, NPC's that take you from City to City in real time in a carriage. That takes time, but that would be the best compromise. For everything else I can also play WoW.​

7. DRAGONS!!!! DRAGONS!!!! DRAGONS!!!! DRAGONS!!!! DRAGONS!!!!​

 
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Salohcin

Active member
Nov 29, 2020
373
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I have some thoughts, sorry just basic ides. Pax Dei has a cool gathering/crafting *I know in MO2 the houses couldn't be built piece by piece*, Atlas you could build awesome ship, % Life is Fueda, how trees would fall when cut & had to be replanted to grow again & mining took area away from the rock mine.. Atlas has a cool building sys too.
 
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Slarti Bartfast

Active member
Mar 6, 2022
142
200
43

5. NPC Citizen behavior​

Was actually planned and also in one of the roadmaps, but it never came. Would definitely make the game world and cities seem more alive.
Right? What the hell happened to this. The deadpan NPC stares are so boring even if their heads to follow me.
 

Quinniki

New member
Jul 4, 2025
18
10
3

2. more (dynamic) open world events/overworld world bosses​

There are countless possibilities for events that could be added. In general, events that players can trigger themselves in the game world are particularly exciting. For example, I can imagine how a dark Altar on a mountain has to be fed with lost souls. These souls could be scattered all over the world. The players collect them, hand them in at the altar and this triggers a gigantic demon as big as a mountain.
I agree with this, I have a deep interest in how the lore of the game should tie into certain map events in some way and shake up certain areas/aspects of the map, I had been writing a post about something similar to this for a little over a week that could breathe even more life into the game, hopefully the post is approved soon as I've been super excited to share it with people.
 
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