Hi,
First of all great game, I see the future in it as it looks like a leveled up Ultima Online.
I love lots of it but I wanted to drop what I feel requires some work:
1. Combat in general feels clunky as at least bandits/animals can literally git you from 2-3 meters away(I got a good network and I'm from EU, such things seen only in combat) Which makes it harder to dodge or plan accordingly
2. Spawns - Map is dead empty. Instead of hunting for animals or enemies, I walked 2h around a spot to realize I didn't cross some point to trigger that spawn at all...happened multiple times. I was on a different spot just to be meet with insta death because all of a sudden, with my Stalker clade that is basically garbage, I walk empty forest, just to get insta spawned 5 wolves on me that outrun my 130 dex, freaky runner and I can't do anything. I can't shoot them, because they do not exist till walking onto something and insta spawning them, I can't kill them...because I'm an archer and I don't have melee weapon...my pet cannot kill them, becaue he is insta pwned also. So map is empty and spawns make me don't want to even touch PVE
3. Chat - All talk on help chat and you aren't pinged with @name, so it is very easy to just miss the reply to you
4. Skills and stats - they are leveled too fast. You can basically afk read the game or macro them out. Please decide either just max people out on start, or make the proces real, not a skip stepping stone. In UO(at least private servers) People didn't bother much with grinding skill because there was always something on their range. You couldn't wear plate armor as a warrior for 6+ months of play due to str gains? No worries, you were happy that you changed your helmet from one type to a better one. So you could combine armor parts for stamina etc. And you weren't sad that you can't do anything, because you had tons of enemies for various level thresholds. This means my gameplay looked like this: Pick books, afk few days, then do the same but instead of afk practice more skills meanwhile and leave. This basically creates a skippable content, professions, stats, skills, theyre there just to do what actually if you min max in a moment anyway?
5. Why combat music pops up always randomly and NEVER during a fight? 0.o
6. Toxicity - I didn't see that yet in game, but reading forums, discords etc. I see people complaining about toxicity. This should be taken care of. If someone wants to kill people ok, but we should moderate more so people would understand to not be a toxic prick.
It's all for now, I hope to see much PVE/PVP and RP improvements in the world, looking eager into it;]
First of all great game, I see the future in it as it looks like a leveled up Ultima Online.
I love lots of it but I wanted to drop what I feel requires some work:
1. Combat in general feels clunky as at least bandits/animals can literally git you from 2-3 meters away(I got a good network and I'm from EU, such things seen only in combat) Which makes it harder to dodge or plan accordingly
2. Spawns - Map is dead empty. Instead of hunting for animals or enemies, I walked 2h around a spot to realize I didn't cross some point to trigger that spawn at all...happened multiple times. I was on a different spot just to be meet with insta death because all of a sudden, with my Stalker clade that is basically garbage, I walk empty forest, just to get insta spawned 5 wolves on me that outrun my 130 dex, freaky runner and I can't do anything. I can't shoot them, because they do not exist till walking onto something and insta spawning them, I can't kill them...because I'm an archer and I don't have melee weapon...my pet cannot kill them, becaue he is insta pwned also. So map is empty and spawns make me don't want to even touch PVE
3. Chat - All talk on help chat and you aren't pinged with @name, so it is very easy to just miss the reply to you
4. Skills and stats - they are leveled too fast. You can basically afk read the game or macro them out. Please decide either just max people out on start, or make the proces real, not a skip stepping stone. In UO(at least private servers) People didn't bother much with grinding skill because there was always something on their range. You couldn't wear plate armor as a warrior for 6+ months of play due to str gains? No worries, you were happy that you changed your helmet from one type to a better one. So you could combine armor parts for stamina etc. And you weren't sad that you can't do anything, because you had tons of enemies for various level thresholds. This means my gameplay looked like this: Pick books, afk few days, then do the same but instead of afk practice more skills meanwhile and leave. This basically creates a skippable content, professions, stats, skills, theyre there just to do what actually if you min max in a moment anyway?
5. Why combat music pops up always randomly and NEVER during a fight? 0.o
6. Toxicity - I didn't see that yet in game, but reading forums, discords etc. I see people complaining about toxicity. This should be taken care of. If someone wants to kill people ok, but we should moderate more so people would understand to not be a toxic prick.
It's all for now, I hope to see much PVE/PVP and RP improvements in the world, looking eager into it;]
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