Also, the only full loot MMO on the market? First of all it's not even full loot anymore, but i hate to point to aan ancient game like UO that still pulls over 2k daily peaks on private shards, let alone official servers. Not that bad for a 20 year old game.
It saddens me that no other game came even close to old Ultima Online (Before Trammel, obviously).
That game had everything, man... You could do anything !! Even loot player houses...
I will never forget looting an entire tower with my guild of thieves and their pack horses transporting every single chest of treasures out of it...
There were guilds protecting newbies, there were PKs surronding cities, there were players who were considered heroes...famous pvpers that nobody was capable of winning on 1x1... Legendary player crafters sought by everyone who needed special weapons... guilds of pure assassins, reds.... guild wars inside towns... thieves acting on capital banks stealing from distracted players...Bounty hunters... fishermen sailing to the sea... boat fights.....PKs crashing events killing everyone.... merchants spamming at banks and negotiating prices with other players on live, instead of automated NPC vendors we have nowadays... people getting killed inside towns when going AFK...
Man...the moment you logged on that game, you knew there would be something interesting going on. Game was ALIVE....It was thrilling...you werent safe ANYWHERE.
What did we get after UO ?
Mortal online 1, Darkfall Online and then Mortal Online 2.... These 3 came full of expectations, brought thousands of players, they were actually good in the beginning....and all of them died for the very same reasons : Devs Overprotecting players... killing all the excitement.
For the last time, Devs...
Please save your game...
- Bring the Thieving system
- Bring a Siege System
- Erase 90% of NPC guards
Easy to do and will bring back thousands of players for sure.
Players want a thrilling game. Not something monotonous