A good example of this is people taking the word of Star Vault at face value and expecting it to translate 1:1.
...
Anyone else remember when MO1 was supposed to get a TC re-work, and never did? Anyone remember when it was promised as 'the next patch' after they put out new unwanted content? I'm not trying to throw SV under the bus but with this exact situation I'm trying to high light even with those sweet words of promise.. we never got a TC work.
Sigh, can't argue. So many promises that never materialized; that must be your short list...
So why are people just putting full trust in SV to make the right decision with their combat? Why is it wrong to criticize things clearly with issue? Then why is the appropriate response from the other side to just always jump to the conclusion that we want the game to be 'worse'.
I don't know, it's just baffling honestly. I personally can't see the perspective of how the combat is currently even remotely good.
1.) Slow.
2.) High skill floor.
3.) Low skill ceiling.
4.) Still desyncs.
5.) No weapon variety.
6.) Stam regen is terrible across the board.
7.) Clunky.
8.) Hitting objects (or people) speeds up the next attack / parry.
9.) One handers excluding daggers are, realistically, useless.
10.) No chip damage with blunt weapons.
I dunno if you're counting me among "the other side" but I agree with some of this. stamina regen is a bit low, ping normalization still needs work, b/c I'm seeing obvious misses land as a hit (desync), blunts need "something" chip damage, delay block a half second, short stun, parry needs work, etc. But I do argue against the old boys wanting turn cap gone. It def needs work, heavier armor and weapons should spin more slowly than light armor/light weapon, etc. I think we all can agree combat needs work, just arguing different points. Fanbois always exist, and just have to be ignored, but not everyone that disagrees is a fanboi; I wrote earlier a total TLDR on how login char creation should be light armor/dagger, med armor 1hs/shield, and full plate/2-hander, so the disparities could really show. Not enough quickie dagger people runnin around, nor archers, nor 1hander/shield, etc for a good test of balance. And frankly without mounts, we're really drawing conclusions too early IMHO.
I don't understand 8. It rewards skill (landing hits) by speeding things up. Don't you want that?