Sigh, can't argue. So many promises that never materialized; that must be your short list...
I dunno if you're counting me among "the other side" but I agree with some of this. stamina regen is a bit low, ping normalization still needs work, b/c I'm seeing obvious misses land as a hit (desync), blunts need "something" chip damage, delay block a half second, short stun, parry needs work, etc. But I do argue against the old boys wanting turn cap gone. It def needs work, heavier armor and weapons should spin more slowly than light armor/light weapon, etc. I think we all can agree combat needs work, just arguing different points. Fanbois always exist, and just have to be ignored, but not everyone that disagrees is a fanboi; I wrote earlier a total TLDR on how login char creation should be light armor/dagger, med armor 1hs/shield, and full plate/2-hander, so the disparities could really show. Not enough quickie dagger people runnin around, nor archers, nor 1hander/shield, etc for a good test of balance. And frankly without mounts, we're really drawing conclusions too early IMHO.
I don't understand 8. It rewards skill (landing hits) by speeding things up. Don't you want that?
Point 8 was mostly high lighting hitting objects.
So just to clarify, I actually don't have a problem with landing a hit making you riposte / parry faster; even though it technically benefits lower ping players more-so then high ping players.
But I think hitting the ground, walls, etc. shouldn't do it. ONLY if you hit a player.