There is no point for this turn cap, you can still do 360s but its more annoying and slower. New players will see it and if they are one of those "omgz hes spinning!! game is borken!!" kids they will uninstall anyways.Im totally for take out turn cap ... let de baillarinas dance free ... this turn cap is a babysiting to do 360° moviments which can be done with training.
Or eventually ... give the possibility to user turn it in or off (turn cap).
There is no point for this turn cap, you can still do 360s but its more annoying and slower. New players will see it and if they are one of those "omgz hes spinning!! game is borken!!" kids they will uninstall anyways.
ye I agree with you, but their reason to add turncap was to prevent those 360 spins, so my point was it failed because you can still do them. All they accomplish is to annoy players that cant use natural mouse movement anymore and have to slow themselves down to use this clunky system.Ofc we can do 360° , but slower, its not the point.
The point is freedom of moviment as you want with your mouse sens.
This turn cap changes the flexibility and natural fast moviments that u want to do with your mouse .... it totally destroies your liberty of moviments ... isnt just to do 360°, but more wider and fast moviments ...
Seems someone put a break on your car and you cant just drive ... sv take out the break, pls.
My thoughts aswell.ye I agree with you, but their reason to add turncap was to prevent those 360 spins, so my point was it failed because you can still do them. All they accomplish is to annoy players that cant use natural mouse movement anymore and have to slow themselves down to use this clunky system.
they are just hyper fixated on making the combat look good on videos and dont seem to care much about the feeling of combat anymore.
Yep, all these salty MO vets sad they can figure skate their way to a win.I don't mean to sound like a hater, but it sounds like some MO1 vets are worried they're not gonna be able to win w/o using the exploits they used in MO1 to do phycially impossible moves to win. Turn caps stop mouse dragging, and thank god for that. One more exploit gone. Ping normalization seems to be helping too, but I'm not sure if exploiting prediction is over though. Keep up the good work SV!
I don't mean to sound like a hater, but it sounds like some MO1 vets are worried they're not gonna be able to win w/o using the exploits they used in MO1 to do phycially impossible moves to win. Turn caps stop mouse dragging, and thank god for that. One more exploit gone. Ping normalization seems to be helping too, but I'm not sure if exploiting prediction is over though. Keep up the good work SV!
Ironically the only way to be aggressive is to attempt to go crazy with your turning and drag as much as possible since the combat is so simplistic.
MO1 combat was quite buggy to be sure, though it wasn't all exploits.
I don't mean to sound like a hater, but it sounds like some MO1 vets are worried they're not gonna be able to win w/o using the exploits they used in MO1 to do phycially impossible moves to win. Turn caps stop mouse dragging, and thank god for that. One more exploit gone. Ping normalization seems to be helping too, but I'm not sure if exploiting prediction is over though. Keep up the good work SV!
I can't really debate anyone, because everything I do is "just an exploit", kids were crying that I looked to the right too fast. Mind you no one else is uploading gameplay, they just get to comment on my shit.You don't know what you're talking about, salt MO1 vet. Go back to playing that dead game that had exploits literally in the combat that everyone used.
/s
Imagine being so arrogant your stance is to mock players who played MO1 and were familiar with every system within it for years just because they give feedback on years of problems that piled up and never got looked at in addition to new ones that have sprung up in MO2.
Yeah, it's just us being 'mad' and not offering criticisms where they are due right? I swear anytime you debate these kinds of people I just think of that one group that ignores statistical date, forgoing logic and just playing off self-interests.
Just saying this now, people who originally played MO1 aren't trying to inject the game with some retarded idea that is 'exploits or game bad!!'. Almost all vets want a game that is skill based that allows you so 'very informed individuals' to practice and have that practice show in execution.
Just saying this now, a friend who checked his connection in-game through task manager noticed he wasn't getting a flat ping of 100. He was still getting 70 ping, so I'm not entirely sure this 'ping normalization' happened.
I can't really debate anyone, because everything I do is "just an exploit", kids were crying that I looked to the right too fast. Mind you no one else is uploading gameplay, they just get to comment on my shit.
Its just tough when people say your gameplay is an exploit and don't show you theirs. Maybe they just don't have the skill level to comprehend what they're watching?I'd upload gameplay but people hate me, and I feel like it'll be pointless regardless. I'm playing the same game as everyone else, I just feel people aren't willing to accept that the gameplay isn't as great as they think it is; or could be.
Its just tough when people say your gameplay is an exploit and don't show you theirs. Maybe they just don't have the skill level to comprehend what they're watching?
FGC would be an example of a player who doesn't ask Starvault to make him better, he enjoys what he enjoys and he doesn't feel the need to overreach. He know he isn't good at combat and he loves the game anyway.A lot of sandbox games that have elements like MO typically include community members who seem to be willfully ignorant to actual issues in light of wanting the game to succeed.
I mean, for example... Finegamingconnoisseur is one of those people.
He's a nice person, done nothing wrong to anyone; and has a passion for making videos about MO. But the thing is.. even with all that hope and passion, I feel it clouds his judgement to discern problems within the game.
A good example of this is people taking the word of Star Vault at face value and expecting it to translate 1:1.
Anyone else remember when MO1 was supposed to get a TC re-work, and never did? Anyone remember when it was promised as 'the next patch' after they put out new unwanted content? I'm not trying to throw SV under the bus but with this exact situation I'm trying to high light even with those sweet words of promise.. we never got a TC work.
So why are people just putting full trust in SV to make the right decision with their combat? Why is it wrong to criticize things clearly with issue? Then why is the appropriate response from the other side to just always jump to the conclusion that we want the game to be 'worse'.
I don't know, it's just baffling honestly. I personally can't see the perspective of how the combat is currently even remotely good.
1.) Slow.
2.) High skill floor.
3.) Low skill ceiling.
4.) Still desyncs.
5.) No weapon variety.
6.) Stam regen is terrible across the board.
7.) Clunky.
8.) Hitting objects (or people) speeds up the next attack / parry.
9.) One handers excluding daggers are, realistically, useless.
10.) No chip damage with blunt weapons.