To SV Dev team,
RE: “Alvarin advantage on mounted combat due to high dexterity caps that no other race can match.”
“I did not know Alvarin was supposed to be the best mounted race”
I do not normally post in forums, but it’s to close to comfort till release so I’m posting here in hopes you see the feedBack I’d like to give on state of mounted combat due to dexterity change.
I’ve played Mounted combat in MO2 beta for over 700 hours and tested it in game extensively whenever there was a patch with mounted balance changes ranging from weapons, mounted speed, armors, and practicality etc.
1. My main concern at the moment with the state of Mounted Combat is not even that there is a Dexterity requirement for increased maneuverability and acceleration. But that there does not seem to be a curve on dexterity increasing maneuverability and acceleration.
For example: the difference between all race but alvarin races (thursar, ogmir,human) average dexterity cap of about 90 VS alvarin’s cap of dexterity in the 120s .
When I tested the difference in acceleration and especially maneuverability with the avg. dexterity of races of 90 vs 120s the difference is extremely noticeable and almost laughable when in actual PVP combat.
2. The main concern with this is that no other race besides Alvarin can achieve this dexterity. After playing mounted combat as much as I did you will find out that one of the most important aspects of mounted combat is maneuverability.
For example: mounted lancing VS a full dexterity Alvarin. Sense the dexterity change it is almost impossible to caught a mounted Alvarin when lancing. The only way a lancer can caught a MA is to out maneuver them. The problem you can not out maneuver MA Alvarin, their turn radius is ridiculous and unmatched. I tried to caught a mounted Alvarin MA who was useing (double horse armor) (which should make him not only slow but a lower turn radius aswell due to the weight) with lancing and he was un caught able with how fast he could turn away even with DOUBLE HORSE ARMOR and still had more turning speed to boot. That’s how much of a difference it makes. Literally no point to using lances to fight other mounted when you can not touch them. Especially after horse 4 speed nerf, there is no answer for lancing now, just get kited and dismounted If all you can do is mounted lancing.
3. Please test it for yourself with 90dex vs 120dex player same horse armor weight and run around in circles and watch how many times a alvarin will lap over the 90 dex races. It’s wouldn’t be a problem if other races can hit 120 dex but they obviously can not.
4. The solution/suggestion in my opinion would be to add a dexterity curve to how much dexterity effects mounted maneuverability, kind of like the intelligence curve, it gets better after a certain point then falls off. {If the average dexterity that races can achieve is around 90 then that’s where dexterity should start to fall off as a bonus to mounted acceleration and maneuverability.} The dexterity bonus is just to strong to stay as it seems a linear bonus after testing it.
Example: 15 dexterity = 0% bonus 90dex=100% bonus 120dex= 110% tops and not 130% or even more which is what it is right now most likely.
As it is now you need to have around 110 dexterity to have good mobility on mounted. And 3/4 races can not come close to that Dexterity. Anything else is sluggish in comparison.
Alvarin are already the fastest and most mobile on foot and now mounted aswell?
Alvarin is not the main mounted race last time I checked and shouldn’t be, but it’s looking stronger because of this more dexterity more turn radius requirement and the linear dexterity bonus to mounted maneuverability bonus.
Sorry for any bad typing or errors I’m typing on phone, just had to get this out there .
Thanks
Zodd
RE: “Alvarin advantage on mounted combat due to high dexterity caps that no other race can match.”
“I did not know Alvarin was supposed to be the best mounted race”
I do not normally post in forums, but it’s to close to comfort till release so I’m posting here in hopes you see the feedBack I’d like to give on state of mounted combat due to dexterity change.
I’ve played Mounted combat in MO2 beta for over 700 hours and tested it in game extensively whenever there was a patch with mounted balance changes ranging from weapons, mounted speed, armors, and practicality etc.
1. My main concern at the moment with the state of Mounted Combat is not even that there is a Dexterity requirement for increased maneuverability and acceleration. But that there does not seem to be a curve on dexterity increasing maneuverability and acceleration.
For example: the difference between all race but alvarin races (thursar, ogmir,human) average dexterity cap of about 90 VS alvarin’s cap of dexterity in the 120s .
When I tested the difference in acceleration and especially maneuverability with the avg. dexterity of races of 90 vs 120s the difference is extremely noticeable and almost laughable when in actual PVP combat.
2. The main concern with this is that no other race besides Alvarin can achieve this dexterity. After playing mounted combat as much as I did you will find out that one of the most important aspects of mounted combat is maneuverability.
For example: mounted lancing VS a full dexterity Alvarin. Sense the dexterity change it is almost impossible to caught a mounted Alvarin when lancing. The only way a lancer can caught a MA is to out maneuver them. The problem you can not out maneuver MA Alvarin, their turn radius is ridiculous and unmatched. I tried to caught a mounted Alvarin MA who was useing (double horse armor) (which should make him not only slow but a lower turn radius aswell due to the weight) with lancing and he was un caught able with how fast he could turn away even with DOUBLE HORSE ARMOR and still had more turning speed to boot. That’s how much of a difference it makes. Literally no point to using lances to fight other mounted when you can not touch them. Especially after horse 4 speed nerf, there is no answer for lancing now, just get kited and dismounted If all you can do is mounted lancing.
3. Please test it for yourself with 90dex vs 120dex player same horse armor weight and run around in circles and watch how many times a alvarin will lap over the 90 dex races. It’s wouldn’t be a problem if other races can hit 120 dex but they obviously can not.
4. The solution/suggestion in my opinion would be to add a dexterity curve to how much dexterity effects mounted maneuverability, kind of like the intelligence curve, it gets better after a certain point then falls off. {If the average dexterity that races can achieve is around 90 then that’s where dexterity should start to fall off as a bonus to mounted acceleration and maneuverability.} The dexterity bonus is just to strong to stay as it seems a linear bonus after testing it.
Example: 15 dexterity = 0% bonus 90dex=100% bonus 120dex= 110% tops and not 130% or even more which is what it is right now most likely.
As it is now you need to have around 110 dexterity to have good mobility on mounted. And 3/4 races can not come close to that Dexterity. Anything else is sluggish in comparison.
Alvarin are already the fastest and most mobile on foot and now mounted aswell?
Alvarin is not the main mounted race last time I checked and shouldn’t be, but it’s looking stronger because of this more dexterity more turn radius requirement and the linear dexterity bonus to mounted maneuverability bonus.
Sorry for any bad typing or errors I’m typing on phone, just had to get this out there .
Thanks
Zodd
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