I enjoy watching MAs and Tamers argue over which of their zero effort playstyles is more OP, it's entertaining.
Dont worry Henrik reassures us that once the rest of the MA skills come in game in 5 years we will get the head bob while riding and MAing. Its a work in progress, so we just have to deal with such retardation until he decides its time to finish up this WIP.Saying you need steel+ to counter a sub 1 gold bow is a fancy way of saying bows are busted damage wise. Imagine being any other build that cant use high end metal gear. And just the concept is stupid. How come a Molarium sword doesnt get to dunk? Because that would be stupid and make no sense. You should need animal mat armor to counter animal mat tier weaponry. Not cronite.
I cant just roll steel + everywhere because I'm sadly not in a zerg, and will get zerged and die regardless of what I wear. So bows are just aids. Which is a pretty trash way to balance the game. it shouldn't be bows are god tier until you wear good metal and then they suck. Just makes no sense.
Like mounted is always going to be good because mobility. But there's a lot of ways they could make MA less gross to fight. Like more bow sway while riding, and not being able to heal your mount while riding it. Shooting a bow on foots while sprinting is pain. Why does MA get to just be a better foot archer, who gets to just be a foot archer / FF when their horse dies with like no drawbacks?
This is ironic coming from you. You play both on the same character.I enjoy watching MAs and Tamers argue over which of their zero effort playstyles is more OP, it's entertaining.
A real mounted archer has controlled riding, mounted archery, aiming technique and controlled aiming, marksmanship, and archeryCan we please Fix this asap.....It does not require enough points to create an MA and they are over powered as fuck right now and i will not accept anyone who tells me otherwise.
Even FF can be MA to an extent and MA can be foot fighters.....It would be 1 thing if you could down the horse and then sticky back them but they can fight almost as well as FF.
MA should have some downfalls but as it stands they are by far the dominant class.....Even if its just for griefing Kill someones horse and leave them in the middle of nowhere not able to pick anything they have up....SO you are forced to run back or kill yourself its pretty Bullshit
No point to playing tamer atm as half the skills dont work and pets hit boxes are fucked so most of the time they just stare at enemies
no point to playing Mounted Mage as it does fuck all and MA is just 10X better
No point to playing Dex Mage as everything is pretty much as fast as you are
No point to playing Fat Mage as you will be kited around and eventually die
Ma is just all around far superior to all other classes atm. Nerf them please and not some stupid small nerf They need to spend atleast another 3-400 points into mounted combat in order to be as viable as they are..... ( atleast then they cant also be FF.)
This game in current state of pvp is a fucking joke you either Play MA Or play hide a seek until the MA gets tired of chasing you around or you get his mount low and he runs away....They dont have to pick if an engagement is worth it or not as 90% of the time they can just choose to leave the fight at anytime and then you are stuck sitting there with no mount while they just casually ride off.
Like mounted is always going to be good because mobility. But there's a lot of ways they could make MA less gross to fight. Like more bow sway while riding, and not being able to heal your mount while riding it. Shooting a bow on foots while sprinting is pain. Why does MA get to just be a better foot archer, who gets to just be a foot archer / FF when their horse dies with like no drawbacks?
LOL never said anything about how long you've been playing...So again some super insightful addition to the current debate....I've been playing mortal for 10 years kid.
You called me a FOM player. I'm not, and you just suck at the game.LOL never said anything about how long you've been playing...So again some super insightful addition to the current debate....
I'm glad you appreciated my meme video showcasing how broken these styles are. Hopefully my dream of seeing them both nerfed is realized.This is ironic coming from you. You play both on the same character.
MA/Mage that runs around with a terror bird.
Nah. I didn't watch your videos. I just saw your squad running around. I enjoy killing all your mounts and then leaving. Quality content.I'm glad you appreciated my meme video showcasing how broken these styles are. Hopefully my dream of seeing them both nerfed is realized.
So what you are saying is that I would have to be retarded not to pick archery because it is that imbalanced, got it.I disagree with your whole approach here. You state MA are FF more or less.
For classes you either have pure MA:
With all archery skills and maybe no weapon skills or aggressive stance.
Then you have typical Footfighter:
With just MA and archery.
I guess you have some gimped Footfighter build with no MC or MA.
Seems like you just came to cry because you got rekt off your mount, then still got owned on foot (where you felt like you should have won). Do yourself a favour and pick up MA.
Footfighter needs to be able to pick up archery and mounted archery for 200 SP. As soon as you increase this requirement you will have all of the Footfighters getting rekt on mounted, by either pure MA builds or mounted mages.
Don't go Footfighter without archery, simple.
I love the idea of being able to use bows and fight on foot. Having to choose between one or the other would severely hurt the experience. Being either a wheelchair or sucking on mounted was a big issue in MO1. For obvious reasons you want to be able to do both somewhat proficiently.
So what you are saying is that I would have to be retarded not to pick archery because it is that imbalanced, got it.
So what you are saying is that I would have to be retarded not to pick archery because it is that imbalanced, got it.
a horse archer is a prerequisite for all players, if you are interested in PVP, and everything else is additional options, but for crafters and gatherers, the main ability is to avoid any battle, where it's enough just to run well, and fat tycoons just have to die periodically, that's the whole point of the economyCan we please Fix this asap.....It does not require enough points to create an MA and they are over powered as fuck right now and i will not accept anyone who tells me otherwise.
Even FF can be MA to an extent and MA can be foot fighters.....It would be 1 thing if you could down the horse and then sticky back them but they can fight almost as well as FF.
MA should have some downfalls but as it stands they are by far the dominant class.....Even if its just for griefing Kill someones horse and leave them in the middle of nowhere not able to pick anything they have up....SO you are forced to run back or kill yourself its pretty Bullshit
No point to playing tamer atm as half the skills dont work and pets hit boxes are fucked so most of the time they just stare at enemies
no point to playing Mounted Mage as it does fuck all and MA is just 10X better
No point to playing Dex Mage as everything is pretty much as fast as you are
No point to playing Fat Mage as you will be kited around and eventually die
Ma is just all around far superior to all other classes atm. Nerf them please and not some stupid small nerf They need to spend atleast another 3-400 points into mounted combat in order to be as viable as they are..... ( atleast then they cant also be FF.)
This game in current state of pvp is a fucking joke you either Play MA Or play hide a seek until the MA gets tired of chasing you around or you get his mount low and he runs away....They dont have to pick if an engagement is worth it or not as 90% of the time they can just choose to leave the fight at anytime and then you are stuck sitting there with no mount while they just casually ride off.
Ma is just all around far superior to all other classes atm.
I agree with all of this... My main point was that mounted archers are like 90% of the population because they have no downside atm.....they are cheap easy to make and you can have the best armor....You choose which fight you wish to engage and wish to run away from <------This alone is a fucking joke....Come in kill mounts fight oh im gonna lose ill just run away, now im stuck on foot.I was a MA in MO1, and I had a Fat mage in MO1. I tried a Mage/Dominator this time around. It lasted about a month..... I got so sick of the issues with the state of pets and the fact that only 3 are even viable if you dont want to walk everywhere. And of those 3 only 1 is viable for PVP barely. So I deleted that toon and went back to a MA. Why? Because the MA is and always has been good. The issues with MAs now in MO2 is simple.
- No bow wobble while moving on a mount. In MO1 the faster you went the bigger the wobble of the bow when aiming. This was based on the mounts gate.
- Low skill in Mounted Archery, does way to high damage vs other skills at low levels like Mounted Magic.
- Mounted characters have zero reason to NOT wear the heaviest plate they can wear. It has no effect on aiming or use of weapon.
Fixes for MA.
- Bring back the aim wobble based on mount movement. Right now you are a gyrostabilized M1A2 Abrams M256 cannon.
- Limit visual range in heavy plate helmets.... I know the salt will flow from this one. But there was a reason visors flipped up, and it wasnt just so they can breath.
- Bring back the fall animation when you're dismounted, either from mount death or being dismounted.
As for the other mounted "professions"... Mounted Combat is just broken... the swing animation is one side.. and not even the right side, literally.
Mounted Magic.. lol 2x casting time and cant turn. So basically be a target for twice the time vs just getting off the mount and using the damned thing for cover. Mounted Magic should reduce the cast time based on the skill level, along with increasing the damage to match that as if they were on foot.
But what do I know, I only played an MA/MC in MO1 for 10 years.