Updated Fall Damage Calculations
- Fall damage calculations have been completely remade.
- Fall damage now scales by health points rather than a percentage of total health. This means that players with the same attributes and skills, but with more health, can survive greater falls.
- Fall damage is reduced for the player when mounted (mount absorbs player impact).
- Player total weight (armor+inventory+body) now affects fall damage scaling. A lighter character can survive greater heights given the same health and skills.
- Skills are applied to fall damage scaling just like before but have been slightly altered by how the new system behaves.
- Mounts have a steeper fall damage curve than players and will vary based on mount type.
- Mount fall damage is now affected by player weight. Mounts will also be affected by the weight of its bags once mount bags are implemented in the future.