Mortal Reform in Honor of Possible NA Server:

Emdash

Well-known member
Sep 22, 2021
3,081
982
113
I have an idea. I'm sorry people don't like my ideas, but if you aren't going to consider it or if you find yourself angry halfway through, please leave this thread haha.

OK, first off, we know that I want to remove Haven. I have heard the argument that Haven will never go because they put too much work into it. However, think of it like training wheels or a super tricked out tricycle. Nothing is lost when you finally move on to not needing it. It was still good effort.

I also believe that Tindrem should be the spawn city (unless you are a vet and just wanna spawn where-ever. In that case, you should be able to spawn into a keep if people allow it.) I also still believe they should instance part of Tindrem. Here is where it gets complicated. It's not hard to explain, and I can't really get the numbers right; this is purely theoretical. Could fill in numbers if I thought more about it, but I always assume my ideas will fly over people's heads.

So, there is part of Tindrem that is instanced, and there is part of Tindrem that is the game. The instanced part of Tindrem is f2p. It will have some content for crafters so that they can get leveled and move into the game, but the major purpose of this will be pvp! Imagine the Tindrem sewers, but it is a large catacombs of open pvp with loot like stuff, y'know Mortal Royal type (tho I never played haha.)

This will be tiered so that as you level up, you cannot go back to the previous level. So, imagine 5 levels (random number.) Level 5 would be the most real arena-like pvp that showcases, with minimal lag, the highest level of MO pvp. For loot, you get some kind of tokens (?) and there are leader boards which also award tokens. You can use said tokens to buy gear and items, or, the coveted item like... A MONTH SUB. Subs should also be given out to the highest ranked people. I feel like if players are ranked highly and not known to be exploiters, they should be given free sub for awhile. There should be no trade between this pvp Tindrem and Nave EXCEPT for things like free sub. So you could ostensibly get a free sub and sell it in game to someone who wanted it.

This would also allow for the game to be balanced and for people to see what the actual joy of MO is. It would allow highly skilled players to join the game and still advertise the game with minimal investment. There would be a baseline level of gear that you get for each level, and it would be viable -enough,- so people wouldn't have to worry about grind.

Of course, it is still necessary for them to make the game good, but tell me how this idea could be bad?

Farm bandits in haven NO.

Farm zombies in nave NO.

Have an arena like pvp zone for people to have fun??

People think that pvp is the reason people quit, but really I think they quit because they feel they have no chance or it takes too long to get real content pvp. Not everyone in MO is a pvper, sure, and there should be a path for them, too, but those are the kinda people who would sub. The pvpers will probably sub, too, if they like it, but the idea of there being really great players accessible for group / terrain based open pvp would show people what the good part of MO is. IF this became too much of a strain, they could open another instance of the same stuff, but the problem would be that it would dilute the leaderboard and make the gains / competition matter less.

Maybe you could queue for level 5 and if you die, you get kicked out. ayyy.

Once again, I'd like to remind everyone that I have a different viewpoint of shit and YOU SHOULD LISTEN because even if what I am saying doesn't directly appeal to me, there is good shit there. I promise!

@Melhisedek what do you think Henrik?
 

Melhisedek

Active member
Dec 3, 2021
285
40
28
Tindrem
I have an idea. I'm sorry people don't like my ideas, but if you aren't going to consider it or if you find yourself angry halfway through, please leave this thread haha.

OK, first off, we know that I want to remove Haven. I have heard the argument that Haven will never go because they put too much work into it. However, think of it like training wheels or a super tricked out tricycle. Nothing is lost when you finally move on to not needing it. It was still good effort.

I also believe that Tindrem should be the spawn city (unless you are a vet and just wanna spawn where-ever. In that case, you should be able to spawn into a keep if people allow it.) I also still believe they should instance part of Tindrem. Here is where it gets complicated. It's not hard to explain, and I can't really get the numbers right; this is purely theoretical. Could fill in numbers if I thought more about it, but I always assume my ideas will fly over people's heads.

So, there is part of Tindrem that is instanced, and there is part of Tindrem that is the game. The instanced part of Tindrem is f2p. It will have some content for crafters so that they can get leveled and move into the game, but the major purpose of this will be pvp! Imagine the Tindrem sewers, but it is a large catacombs of open pvp with loot like stuff, y'know Mortal Royal type (tho I never played haha.)

This will be tiered so that as you level up, you cannot go back to the previous level. So, imagine 5 levels (random number.) Level 5 would be the most real arena-like pvp that showcases, with minimal lag, the highest level of MO pvp. For loot, you get some kind of tokens (?) and there are leader boards which also award tokens. You can use said tokens to buy gear and items, or, the coveted item like... A MONTH SUB. Subs should also be given out to the highest ranked people. I feel like if players are ranked highly and not known to be exploiters, they should be given free sub for awhile. There should be no trade between this pvp Tindrem and Nave EXCEPT for things like free sub. So you could ostensibly get a free sub and sell it in game to someone who wanted it.

This would also allow for the game to be balanced and for people to see what the actual joy of MO is. It would allow highly skilled players to join the game and still advertise the game with minimal investment. There would be a baseline level of gear that you get for each level, and it would be viable -enough,- so people wouldn't have to worry about grind.

Of course, it is still necessary for them to make the game good, but tell me how this idea could be bad?

Farm bandits in haven NO.

Farm zombies in nave NO.

Have an arena like pvp zone for people to have fun??

People think that pvp is the reason people quit, but really I think they quit because they feel they have no chance or it takes too long to get real content pvp. Not everyone in MO is a pvper, sure, and there should be a path for them, too, but those are the kinda people who would sub. The pvpers will probably sub, too, if they like it, but the idea of there being really great players accessible for group / terrain based open pvp would show people what the good part of MO is. IF this became too much of a strain, they could open another instance of the same stuff, but the problem would be that it would dilute the leaderboard and make the gains / competition matter less.

Maybe you could queue for level 5 and if you die, you get kicked out. ayyy.

Once again, I'd like to remind everyone that I have a different viewpoint of shit and YOU SHOULD LISTEN because even if what I am saying doesn't directly appeal to me, there is good shit there. I promise!

@Melhisedek what do you think Henrik?
So who are you asking? Me or Henrik?👀
 

Teknique

Well-known member
Jun 15, 2020
1,780
1,376
113
it is unlikely that he is reading this, there are too few people on the forum, and half of them are mentally retarded. He's bored listening to all sorts of emdash :LOL:
Yeah, he does not like any of his original playerbase. He thought he could forge ahead without them and blatantly disrespect them. Indeed allah hates the disbelievers