Mortal Online Priests jump graphic guide and other researches by OlafProphet

OlafProphet

New member
Dec 20, 2022
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10
3
I'm starting to share some of my researches, as promised in the previous topic. Representing the Mortal priests jump map.
1.Short instruction:
Go until end of blue line and click priest- you jump to end of red line.

2. Long instruction:
I separate all distances between cities to half.
White line show distance between priests. Brown-half of distance.
But map is not too accurate. So this distance it just approxomatly.
So, i create exact landmarks way. I passed them with my feet
Blue line show way and point to which you have to go.
It is point of interests as usually. It is road or pond or coastline or rock line sometimes.
When you are at end of blue line, click priest- you jump to end of red line.

I will going to finish map. Also I have many other researches, which I can to show.
 
Last edited:

OlafProphet

New member
Dec 20, 2022
18
10
3
Also please post here screenshot with way , if you check distance, which I do not finished, and I will add it to map
Also if you will found mistake- write here
 

OlafProphet

New member
Dec 20, 2022
18
10
3
I create quality map. Try ask add to mortalonlinemap.info
 

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  • map2_2.jpg
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OlafProphet

New member
Dec 20, 2022
18
10
3
I'm starting to share some of my researches, as promised in the previous topic. Representing the Mortal priests jump map.
1.Short instruction:
Go until end of blue line and click priest- you jump to end of red line.

2. Long instruction:
I separate all distances between cities to half.
White line show distance between priests. Brown-half of distance.
But map is not too accurate. So this distance it just approxomatly.
So, i create exact landmarks way. I passed them with my feet
Blue line show way and point to which you have to go.
It is point of interests as usually. It is road or pond or coastline or rock line sometimes.
When you are at end of blue line, click priest- you jump to end of red line.

I will going to finish map. Also I have many other researches, which I can to show.
If you want support me - send some golds to OlafProphet in any of city.
map also near finish
 
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Amadman

Well-known member
May 28, 2020
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A padded room.
This is the first time I seen this.

I do try to jump like this sometimes when I die traveling.

So this is very helpful information.

Great work! and Thank You!


I don't understand what the calibration is though.
 

OlafProphet

New member
Dec 20, 2022
18
10
3
So, continue share some of my researches.
Part 1. Simple things
Let's start simple. I was once into horses.
There were many changes before horses took on their current form.
old horses 1
old horses 2
old horses 3

I have also always been interested in traveling.
My passion for mountains:
Bahti jungle rock
Mage Valley rock
Morin Khur fishing village rock
Granum path rock
Risar small rock

Took me to the top of the world:
Overlooking the entire continent.

Traveling... Dungeons also interesting for me. I created some drafts of maps:
Minotaur
Fabernum Tower
MorinKhur
Nitre Spider
Risar
Tindrem
Sators:
Sator.jpg

These were simple things. Tomorrow will be more interesting
 
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OlafProphet

New member
Dec 20, 2022
18
10
3
Pockets Added my ingame map to site
1702553871249.png

Sorry it was maximum of compatibility

1702553908349.png

Some markets is displaced. He is busy and do`nt play and (I think) will not fix it(also it need two version of markers). But we can place individual markers.
Thank you Pockets for it!
 
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Gorkel

New member
Dec 16, 2023
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3
I have done some work on this topic independently, and was linked this thread by a friend who knew I would be interested. I've attached my work. I had to compress the image quite a bit to get it below the file size threshold. Some of these priest locations aren't perfect, but I have a high degree of confidence in most of them based on hours spent triangulating.

I want to provide 2 key insights to the discussion.
1. The fastest way from Fab to Meduli is not direct. This is a general trend, but quite obvious for this case in particular. Once you see what I mean, you will see many things.
2. In most cases, to get to the next priest you should travel directly towards the boundary between the regions. However, in some cases that will fail because of a third region overlapping the expected "warp" point. This happens often. The most illustrative example is the path from Meduli to Canteri Red Priest, which is severely impeded by the Spider (or Ant) Valley Red Priest. In these cases, the fastest path is either to use the third priest, or to avoid it and travel to the triple point connecting the three.

I have dubbed triple points on this map "warp nodes." The priest within my stronghold lies just south of the Vadda-Meduli-ColoredForest warp node, on the line connecting Vadda and Meduli. I am home priested to all three of Vadda, Meduli, and CFRP. This is conducive for trinket transports and general mobility.

Let me know if you have any questions or concerns.NodeMapR1Small.jpg