Greetings fellow testers, and testers in waiting!
Image credit: Michele Tosoni
For many of us, the full release of Mortal Online 2 cannot come soon enough. A persistent world to group up in, collect resources, and wage wars with legendary battles.
As of now, we have mostly had to be satisfied with duels in Fabernum or random 1 on 1's while exploring. Yet we all know this is not the meat and potatoes of Mortal Online PVP. So for the purpose of better testing how the chaos of combat REALLY plays out under the new systems, I am proposing several small teams (anywhere from 2 to 4) enter Fabernum from different sides (or begin inside of different buildings), and duke it out. Last team left standing wins. Eliminated parties will be have to res at the stables and not re-enter until the battle is over.
If there is interest, we can use this forum post to organize teams, as well as a date and time.
Team size will be based on the amount of interest, however based on the number of testers I commonly see in game at one time, I would imagine duos or trios would be best, especially as recognizing friendly targets is often harder in the alpha than it usually is.
Image credit: Michele Tosoni
For many of us, the full release of Mortal Online 2 cannot come soon enough. A persistent world to group up in, collect resources, and wage wars with legendary battles.
As of now, we have mostly had to be satisfied with duels in Fabernum or random 1 on 1's while exploring. Yet we all know this is not the meat and potatoes of Mortal Online PVP. So for the purpose of better testing how the chaos of combat REALLY plays out under the new systems, I am proposing several small teams (anywhere from 2 to 4) enter Fabernum from different sides (or begin inside of different buildings), and duke it out. Last team left standing wins. Eliminated parties will be have to res at the stables and not re-enter until the battle is over.
If there is interest, we can use this forum post to organize teams, as well as a date and time.
Team size will be based on the amount of interest, however based on the number of testers I commonly see in game at one time, I would imagine duos or trios would be best, especially as recognizing friendly targets is often harder in the alpha than it usually is.