In MO1 your control over a pet was pretty limited. You could send it to attack, or return it to you.
However, there was no way to send it to positions or directions. And therefore the pet was frequently in the way of your attacks/spells when sending it to attack.
We need a way to directly control the pet movement.
This would also enable additional tactical depth for e.g. flanking.
I opened a separate thread for this since I kind of hijacked another thread with it.
On top of this we could also add "ground based" pet attacks. E.g. a "charge here" command. And the "here" is the position you look at while executing the command. So you would actually need to aim the pet's charge and predict the players movement instead of a heat seeking missle like in MO1.
However, there was no way to send it to positions or directions. And therefore the pet was frequently in the way of your attacks/spells when sending it to attack.
We need a way to directly control the pet movement.
This would also enable additional tactical depth for e.g. flanking.
I opened a separate thread for this since I kind of hijacked another thread with it.
A simple ground targeted "Go here" ability would be nice both as a reliable way to get your pet out of the action, and because you could say, aim slightly to the side and behind the enemies and tell it "Go here" then tell it to attack an enemy once it's behind their lines for a flanking maneuver. I imagine if you're a melee who uses your pet to give yourself flanking you would very often find yourself snapping off a "go here" command to send it next to your healers.
Of course, that feeds into them being better for ranged classes still IMO as you're going to have a more zoomed-out view of the action as opposed to needing to present your back to the enemy to tell it to go back to your allies. But at least you should be able to keep your own pet from tripping you up if the commands are responsive and long-range enough.
On top of this we could also add "ground based" pet attacks. E.g. a "charge here" command. And the "here" is the position you look at while executing the command. So you would actually need to aim the pet's charge and predict the players movement instead of a heat seeking missle like in MO1.