How about you buy game hours instead of a whole month?
Example numbers:
15$ = 120 hours , if you play more than 4 hours within a 24 hour period then the rest of the period will be free. This puts a cap on 15$ a month for those that play more than 4 hours a day on average and makes it cheaper for the rest.
Pros:
- Star Vault gets paid continuously as it is today so they can keep working on the game and not add pay to win/pay to look like a unicorn.
- Players that today can't justify paying 15$ because they only play a few times a week/month will find it much more worth and can play several months for 15$.
- It will feel fair and more worth it for casuals, the more you play the more you pay.
- Player base will increase
- Easier to try the game after a break or an update. If you have hours left you can just log straight in without worrying if 15$ is worth it.
- Complaints about sub model will decrease
Cons:
- Star Vault might get less money? I think they will get more because of a bigger player base.
- There might be some technical difficulties with setting up the payment?
If there is some obvious flaw or downside I have missed please comment.
Example numbers:
15$ = 120 hours , if you play more than 4 hours within a 24 hour period then the rest of the period will be free. This puts a cap on 15$ a month for those that play more than 4 hours a day on average and makes it cheaper for the rest.
Pros:
- Star Vault gets paid continuously as it is today so they can keep working on the game and not add pay to win/pay to look like a unicorn.
- Players that today can't justify paying 15$ because they only play a few times a week/month will find it much more worth and can play several months for 15$.
- It will feel fair and more worth it for casuals, the more you play the more you pay.
- Player base will increase
- Easier to try the game after a break or an update. If you have hours left you can just log straight in without worrying if 15$ is worth it.
- Complaints about sub model will decrease
Cons:
- Star Vault might get less money? I think they will get more because of a bigger player base.
- There might be some technical difficulties with setting up the payment?
If there is some obvious flaw or downside I have missed please comment.