Monetization model

Suggestion

Member
Dec 10, 2023
33
5
8
How about you buy game hours instead of a whole month?

Example numbers:

15$ = 120 hours , if you play more than 4 hours within a 24 hour period then the rest of the period will be free. This puts a cap on 15$ a month for those that play more than 4 hours a day on average and makes it cheaper for the rest.


Pros:

- Star Vault gets paid continuously as it is today so they can keep working on the game and not add pay to win/pay to look like a unicorn.

- Players that today can't justify paying 15$ because they only play a few times a week/month will find it much more worth and can play several months for 15$.

- It will feel fair and more worth it for casuals, the more you play the more you pay.

- Player base will increase

- Easier to try the game after a break or an update. If you have hours left you can just log straight in without worrying if 15$ is worth it.

- Complaints about sub model will decrease


Cons:

- Star Vault might get less money? I think they will get more because of a bigger player base.

- There might be some technical difficulties with setting up the payment?



If there is some obvious flaw or downside I have missed please comment.
 

Teknique

Well-known member
Jun 15, 2020
1,955
1,445
113
I’d say incentivizing people to not be logged in is the major drawback.
 

Suggestion

Member
Dec 10, 2023
33
5
8
Sure I guess there is some psychology behind it that would make players feel the time is ticking down, even though this system is meant to always be equal or cheaper than the current one.