Non Hostile Mobs:
Camels: Used as opposed to horses, Carry way more, Herd animal (does not use a tone of pet points to have many), travel slower, Found at areas like sausage lake and places like 2 Lakes Ruins.
I stated this before but I might as well say it again. Skunks, possums, armadillos, rabbits, komodo dragons, monkeys, iguanas all in their respective region of course. Just little normal animals would improve the game a lot. (I did get conformation that some of those animals were in MO so the will most likely be in soon)
Fish: I have had Max Swimming (all sub skills as well) for ages now, and With the fishing just being a code rn I can not fuck with it. I have tried to get into fishing in ALL MMOS but Its just not for me. Its always boring and I always think its a waist of time. I hate fishing with a pole and pray to God Spear fishing will be out on release! I can not wait to die to a giant Snake, Octopus, or Shark while fishing. I look forward to it and welcome it! Id rather die 10x and lose all my gear than pick up a pole and sit on land ever again.
I want the Oceans and lakes to be filled with different types of fish and sea creatures, I can pick from. That is how I believe it will be based on the description of swimming skills. Lmk what you think it will be like, or tell me how it was in MO.
Birds: Actual birds not just the big ass terror bird. Pigeons, Ducks, Geese, Swans, Seagulls, Pelicans... in normal arears. Toucans, Hornbills, Cassowary... in the Jungle. Why? fletching for arrows. Then you can tame the birds, And use them as carriers to transport small notes like scrolls, deeds, coins, any thing under 1kg. If The RP community gets big it would be cooler to talk to people with a passenger bird besides a discord ping. The birds should be able to be shot down if you can actually hit them.
Insects: Dung Beetles How funny would it be to see this little beetle rolling his ball of shit around a stable.
But Insects in general, Like when you collect anything. Berries, honey, flowers, wolfbrush, Niter crystals... You also collect insects while doing it. They arnt in game like you dont have to see them. But they should be codded in like the fishing is. Some should be good for healing like making bandages, some should be good for alchemy, good to use as bait for fishing... I think it would expand the game a lot, and seems quite simple to implement.
Hostile Mobs:
Different classes for bandits: Like the casters, and alchemist bow man. I heard there are tamer bandits with pets but I have never seen that. If you have a video or anything lmk. Im sure there will be all types of magic school bandits when the schools are out. But I feel like there could be a bigger range of every day bandit besides "Bandit" and "Vet Bandit" Like The Alchemist Bow Man, There could just be a normal Archery Bandit, Or just Ranged Bandit, When throwing weapons are out.
Ghost: Sprits that manifest themselves into a celestial forum, They could use spiritism spells or unarmed combat. They Spawn always in the Grave Yard at night, no more then 3 in one GY. They should be stronger then zombies and you don't have to be a spiritism mage to see them, because they have already manifested. They should remain hidden until they agro on someone. They should also spawn in random locations at night, never in towns other then in the GY. Perhaps by ruins, lakes, bridges, anywhere where someone could of died due to an accident. Or Just roaming around roads. They could drop non full spirt boxes, and something like Unholy/Holy Ash for future magic schools to be added.
Cultist:
Here comes a new race I thought would be cool to see having looked up some monsters. I might RP a little.
Like bandit camps they have hideouts. Hidden Deep in the JG, Or in caves, or on top of mountains. Just far away from society. They are outcast and shunned by both Good and Evil Religions. They have their own Religion, which is why they are shunned from all societies. They Believe in Sacrifices, follow transhumanist ideas, Death to them is a gateway to become something better. However their religion restricts them from commenting suicide, Unless by doing so they are killing someone else. They Have a range of followers, (Fighters, mages, tamers, alchemist, archers, thieves,) for every path is a good path as long as its for their God. They were no metal armor, If it has not come from something formally alive (Trees, Animals, Plants...) It is shunned. They believe only using materials that has had life taken from it. Doing so they believe it releases its true potential. They are completely insane and do not speak common language. They have their own language, But only the followers understand it. They believe in using magic and what they call medical procedures, they remove their body parts and replace them with animals parts. To become a "Perfect specimen" for killing all non believers. However full procedures are reserved for only their most loyal and highest ranking members.
The normal followers of this group can have one characteristic of an animal. But the "bosses or higher ups" Are rare spawns and have more then just an arm or leg.
Example of a normal follower that has been mixed with a scorpion. Obviously it represent the era better. It could also just be the pinchers for arms.
Examples of "Full Procedures"
Human Spider
Human Scorpion
Human Snake
Demons: Crazy ass shit yo.
Spiritism Idea: I for got to say this so im add it now.
You should be able to summon ghost animals and stuff to help with combat. Im be honest I think spiritism is lacking in every aspect. The only useful thing is resurrect. I don't see anyone using it in actual gameplay besides killing horses in town. It could be something like necromancy but with animal ghost. Idk seems like a point dump just for resurrect.
Camels: Used as opposed to horses, Carry way more, Herd animal (does not use a tone of pet points to have many), travel slower, Found at areas like sausage lake and places like 2 Lakes Ruins.
I stated this before but I might as well say it again. Skunks, possums, armadillos, rabbits, komodo dragons, monkeys, iguanas all in their respective region of course. Just little normal animals would improve the game a lot. (I did get conformation that some of those animals were in MO so the will most likely be in soon)
Fish: I have had Max Swimming (all sub skills as well) for ages now, and With the fishing just being a code rn I can not fuck with it. I have tried to get into fishing in ALL MMOS but Its just not for me. Its always boring and I always think its a waist of time. I hate fishing with a pole and pray to God Spear fishing will be out on release! I can not wait to die to a giant Snake, Octopus, or Shark while fishing. I look forward to it and welcome it! Id rather die 10x and lose all my gear than pick up a pole and sit on land ever again.
I want the Oceans and lakes to be filled with different types of fish and sea creatures, I can pick from. That is how I believe it will be based on the description of swimming skills. Lmk what you think it will be like, or tell me how it was in MO.
Birds: Actual birds not just the big ass terror bird. Pigeons, Ducks, Geese, Swans, Seagulls, Pelicans... in normal arears. Toucans, Hornbills, Cassowary... in the Jungle. Why? fletching for arrows. Then you can tame the birds, And use them as carriers to transport small notes like scrolls, deeds, coins, any thing under 1kg. If The RP community gets big it would be cooler to talk to people with a passenger bird besides a discord ping. The birds should be able to be shot down if you can actually hit them.
Insects: Dung Beetles How funny would it be to see this little beetle rolling his ball of shit around a stable.
But Insects in general, Like when you collect anything. Berries, honey, flowers, wolfbrush, Niter crystals... You also collect insects while doing it. They arnt in game like you dont have to see them. But they should be codded in like the fishing is. Some should be good for healing like making bandages, some should be good for alchemy, good to use as bait for fishing... I think it would expand the game a lot, and seems quite simple to implement.
Hostile Mobs:
Different classes for bandits: Like the casters, and alchemist bow man. I heard there are tamer bandits with pets but I have never seen that. If you have a video or anything lmk. Im sure there will be all types of magic school bandits when the schools are out. But I feel like there could be a bigger range of every day bandit besides "Bandit" and "Vet Bandit" Like The Alchemist Bow Man, There could just be a normal Archery Bandit, Or just Ranged Bandit, When throwing weapons are out.
Ghost: Sprits that manifest themselves into a celestial forum, They could use spiritism spells or unarmed combat. They Spawn always in the Grave Yard at night, no more then 3 in one GY. They should be stronger then zombies and you don't have to be a spiritism mage to see them, because they have already manifested. They should remain hidden until they agro on someone. They should also spawn in random locations at night, never in towns other then in the GY. Perhaps by ruins, lakes, bridges, anywhere where someone could of died due to an accident. Or Just roaming around roads. They could drop non full spirt boxes, and something like Unholy/Holy Ash for future magic schools to be added.
Cultist:
Here comes a new race I thought would be cool to see having looked up some monsters. I might RP a little.
Like bandit camps they have hideouts. Hidden Deep in the JG, Or in caves, or on top of mountains. Just far away from society. They are outcast and shunned by both Good and Evil Religions. They have their own Religion, which is why they are shunned from all societies. They Believe in Sacrifices, follow transhumanist ideas, Death to them is a gateway to become something better. However their religion restricts them from commenting suicide, Unless by doing so they are killing someone else. They Have a range of followers, (Fighters, mages, tamers, alchemist, archers, thieves,) for every path is a good path as long as its for their God. They were no metal armor, If it has not come from something formally alive (Trees, Animals, Plants...) It is shunned. They believe only using materials that has had life taken from it. Doing so they believe it releases its true potential. They are completely insane and do not speak common language. They have their own language, But only the followers understand it. They believe in using magic and what they call medical procedures, they remove their body parts and replace them with animals parts. To become a "Perfect specimen" for killing all non believers. However full procedures are reserved for only their most loyal and highest ranking members.
The normal followers of this group can have one characteristic of an animal. But the "bosses or higher ups" Are rare spawns and have more then just an arm or leg.
Example of a normal follower that has been mixed with a scorpion. Obviously it represent the era better. It could also just be the pinchers for arms.
Examples of "Full Procedures"
Human Spider
Human Scorpion
Human Snake
Demons: Crazy ass shit yo.
Spiritism Idea: I for got to say this so im add it now.
You should be able to summon ghost animals and stuff to help with combat. Im be honest I think spiritism is lacking in every aspect. The only useful thing is resurrect. I don't see anyone using it in actual gameplay besides killing horses in town. It could be something like necromancy but with animal ghost. Idk seems like a point dump just for resurrect.
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