I remember the launch of MO1 back in 2010. It was a complete disaster with so much crashing and bugs that I left for about 3 years before returning for good.
MO2's server is practically stable and rock solid right now, they ironed out all the crashes and many bugs during the alpha and beta. The game may not be very fleshed out right now, but definitely in a much better state than MO1 ever was at launch.
It recently reached a peak of 1,500+ players which is almost one and a half times more than MO1's lifetime peak, and that's even before it launched.
For a small indie dev company like SV, I'd say that's a phenomenal achievement compared to its multi-billion dollar AAA giant corporate counterparts that do far worse and can't even get the basics right on launch day.
If I had to nitpick on one thing, it would be the server location which I feel should ideally be in the US.
MO2's server is practically stable and rock solid right now, they ironed out all the crashes and many bugs during the alpha and beta. The game may not be very fleshed out right now, but definitely in a much better state than MO1 ever was at launch.
It recently reached a peak of 1,500+ players which is almost one and a half times more than MO1's lifetime peak, and that's even before it launched.
For a small indie dev company like SV, I'd say that's a phenomenal achievement compared to its multi-billion dollar AAA giant corporate counterparts that do far worse and can't even get the basics right on launch day.
If I had to nitpick on one thing, it would be the server location which I feel should ideally be in the US.
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