MO2 Review

Tiberius

Member
Mar 31, 2021
21
29
13
My friends and I were really looking forward to a new hardcore full loot PVP MMO. However, after playing MO2 for a while now, we've decided we're moving on to something else. The bottom line with MO2 is it requires a large amount of PVE if you want to craft and be self-sufficient as a group. Which in turn requires a lot of time, effort, etc on the player's part. And none of it feels rewarding for the time investment required. However, because there are no protections for players in place at all for any reason, you can just be constantly wiped over and over. Which makes being a crafter in MO2 basically pointless. In addition, the profession system just seems overly complicated for no real purpose. You're given the bare minimum amount of points to use, and it ruins the crafting experience.

MO2 wants you to invest hundreds if not thousands of hours into crafting, yet all it takes to be a mass murderer is a few package missions, and you are good to spam murder all day. There are no real consequences to murder or being red. So because of this, most players have left the game. Because why would we invest the amount of time required for all these crafts and constantly lose progress over and over. MO2 doesn't feel rewarding at all, to be honest. It just feels like a constant risk and loss of viable personal time. The game has started to feel a lot more like RUST than an MMO, to be frank. So it's been fun, but we're giving this game a hard pass. MO2 had the chance to be something great and instead catered to a very vocal small group of toxic PVPers, and now the game Is dead again, just like MO1.

Our steam reviews of the game are negative. We held off making judgments until now, but frankly after experiencing the toxic community, lack of development, and lack of gameplay the game deserves negative reviews. We wish you all the best.
 

Lucina

New member
Feb 10, 2022
6
6
3
I agree with most of what you have said here. The game doesn't feel rewarding for the amount of effort it asks you to put in. The risk does not out way the potential rewards. And with servers being merged, this is only going to be made worse. No one is going to be able to get anything done unless you are in a zerg guild.
 

Philthie

Member
Sep 13, 2020
89
74
18
You seem to contradict yourself a lot in detailing why you dont like this game.

I was expecting it to be about the queues, bugs and lack of proper functioning content rather than this hardcore full loot pvp game being too hardcore and too full loot. That was pretty much the only information about the game you seem to have actually had in advance. Its hardcore, and its full loot.
 

Archiel

Active member
Apr 5, 2021
218
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43
MO2 is extremely easy to get mats and gear to be viable in PVP, far too easy if you know how, I will agree that the zergs have become crazy big but that just makes the game more exciting as there is more risk, your character has more than enough points to be a max tier crafter of your choosing, you aren't supposed to be able to do everything.
 
D

Deleted member 44

Guest
You can fully gear off of a pig with 30 seconds of investment. I'm not sure how much lower effort you're looking for. With those same pigs you can level all of your crafting skills within a couple of hours. I think it's totally reasonable to give the game a negative review given it's current status, but not for the reasons listed. The real issue is that it seems like you want to invest zero time in learning the game and when you get killed you think it's the end of the world.
 

ArcaneConsular

Well-known member
Oct 27, 2021
873
536
93
yeah I usually play solo / with friends in PVP games because like you said pvp games are usually full of toxicity and drama. More fun to just play without all the drama and manbaby guild leaders stirring up drama over pixels
 

Midkemma

Member
Feb 27, 2022
91
90
18
The bottom line with MO2 is it requires a large amount of PVE if you want to craft and be self-sufficient as a group.
May I say that this wouldn't be as bad if the PvE was a lot more engaging. If it was actually fun to do just PvE then maybe PvE players who enjoy risk will hang around and have fun. At the moment I can't say that I jump out of bed with excitement to mine rocks or gather wood lol.


MO2 wants you to invest hundreds if not thousands of hours into crafting,
As someone who enjoyed playing a trader in MO1... This is so true. But it is also that investment which made the reward feel 'more'. I just wished it could have been a lot better gameplay than watching something while AFK gather.


You're given the bare minimum amount of points to use, and it ruins the crafting experience.
MO was never about being able to do everything yourself. Need restrictions otherwise we all do everything and less reason to trade. More of that self sustainable battle arena which MO felt like. Unfortunately the PvE is so bad that it really felt like a grind instead of fun... Gathering was an AFK job. The things that took this time were boring as hell implemented.


Shame to see a player leave. Hope you find what you're looking for in the near future.
 

Tzone

Well-known member
May 16, 2021
2,468
1,447
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Like I said, these people will not stay you can not compromise in the game to get them to say because compromise is not enough for them. They have to have the game cater completely to them. If it doesn't they will leave.

All compromise does is make the game less, lower quality, and tedious for your real player base. It does not make room or the people who can not stand the full loot gameplay open world aspect of the game. The only way to get them to stay is to completely cater to them.

There are long standing beta friend groups and guilds that played constantly though beta but began to slow down their play time or even quit playing after launch because of the horrible compromises that only server to negatively punish people for PvP. Wasting your core players time just to try to have some sort of compromise to keep the players who will quit unless they are absolutely protected just mean both sides quit.