My friends and I were really looking forward to a new hardcore full loot PVP MMO. However, after playing MO2 for a while now, we've decided we're moving on to something else. The bottom line with MO2 is it requires a large amount of PVE if you want to craft and be self-sufficient as a group. Which in turn requires a lot of time, effort, etc on the player's part. And none of it feels rewarding for the time investment required. However, because there are no protections for players in place at all for any reason, you can just be constantly wiped over and over. Which makes being a crafter in MO2 basically pointless. In addition, the profession system just seems overly complicated for no real purpose. You're given the bare minimum amount of points to use, and it ruins the crafting experience.
MO2 wants you to invest hundreds if not thousands of hours into crafting, yet all it takes to be a mass murderer is a few package missions, and you are good to spam murder all day. There are no real consequences to murder or being red. So because of this, most players have left the game. Because why would we invest the amount of time required for all these crafts and constantly lose progress over and over. MO2 doesn't feel rewarding at all, to be honest. It just feels like a constant risk and loss of viable personal time. The game has started to feel a lot more like RUST than an MMO, to be frank. So it's been fun, but we're giving this game a hard pass. MO2 had the chance to be something great and instead catered to a very vocal small group of toxic PVPers, and now the game Is dead again, just like MO1.
Our steam reviews of the game are negative. We held off making judgments until now, but frankly after experiencing the toxic community, lack of development, and lack of gameplay the game deserves negative reviews. We wish you all the best.
MO2 wants you to invest hundreds if not thousands of hours into crafting, yet all it takes to be a mass murderer is a few package missions, and you are good to spam murder all day. There are no real consequences to murder or being red. So because of this, most players have left the game. Because why would we invest the amount of time required for all these crafts and constantly lose progress over and over. MO2 doesn't feel rewarding at all, to be honest. It just feels like a constant risk and loss of viable personal time. The game has started to feel a lot more like RUST than an MMO, to be frank. So it's been fun, but we're giving this game a hard pass. MO2 had the chance to be something great and instead catered to a very vocal small group of toxic PVPers, and now the game Is dead again, just like MO1.
Our steam reviews of the game are negative. We held off making judgments until now, but frankly after experiencing the toxic community, lack of development, and lack of gameplay the game deserves negative reviews. We wish you all the best.