This just occurred to me. Maybe because I am going to buy NBA 2k tomorrow.
The next step for MO2 is to SELL MASTERY! Sell mastery coins. Don't let people just juice to max off of money, but allow people to take a big chunk out of it, like up to m50 or something. Whatever you would say is norm viable, let people buy that.
As for clade 20, I really think it's redundant, and I have other ideas, but I won't discuss them here.
Further, I propose the introduction of MASTERY BOXES, which would be kind of like a spirit box except more complex. I can't balance all the math right now, but let us assume that as you play you gain clade/mastery. A percentage of that mastery is copied into the box. Small amount, but enough to keep the number rising. Let's say 5%.
Since MO has gone slightly away from the full loot aspect, I propose that in some way when you die, you lose some of your mastery box fill and the person/people killing you gets it. Maybe make it so that if you die to PvE anyone can 'loot' it. Make it so that the number also goes up from killing unique players, so people who PK can fill their mastery box, too, but they also become more valuable as a target.
Then, allow a chance, maybe once a day, to 'store' a percentage of your mastery box into a soul bound box which you can sell on broker, give, save... I propose a limitation on this, so people don't just creep farm their box into merchant mastery, so that other people have a chance to claim their clade loot.
Could even make it so the person killing you doesn't get actual mastery, but it goes into their box.
This suggestion is based on two ideas.
ONE: Mastery is one of the most valuable currencies in the game. It equals sweat hours even if you are safe spotting or looping gather quests.
TWO: The integrity of MO that we would be 'losing' by allowing people to buy into mastery is less consequential than it has ever been. People can boost into mastery, cheez into mastery, it's really just buying TIME. People will also buy more re-rolls prol
The mastery box suggestion is an aside, but I think it might add some level of gain to make the game worth it more than it is now. Dudes like to have their top numbers and keep them when they die, but they need to lose some soul other than a throw away set. Eyy??
The next step for MO2 is to SELL MASTERY! Sell mastery coins. Don't let people just juice to max off of money, but allow people to take a big chunk out of it, like up to m50 or something. Whatever you would say is norm viable, let people buy that.
As for clade 20, I really think it's redundant, and I have other ideas, but I won't discuss them here.
Further, I propose the introduction of MASTERY BOXES, which would be kind of like a spirit box except more complex. I can't balance all the math right now, but let us assume that as you play you gain clade/mastery. A percentage of that mastery is copied into the box. Small amount, but enough to keep the number rising. Let's say 5%.
Since MO has gone slightly away from the full loot aspect, I propose that in some way when you die, you lose some of your mastery box fill and the person/people killing you gets it. Maybe make it so that if you die to PvE anyone can 'loot' it. Make it so that the number also goes up from killing unique players, so people who PK can fill their mastery box, too, but they also become more valuable as a target.
Then, allow a chance, maybe once a day, to 'store' a percentage of your mastery box into a soul bound box which you can sell on broker, give, save... I propose a limitation on this, so people don't just creep farm their box into merchant mastery, so that other people have a chance to claim their clade loot.
Could even make it so the person killing you doesn't get actual mastery, but it goes into their box.
This suggestion is based on two ideas.
ONE: Mastery is one of the most valuable currencies in the game. It equals sweat hours even if you are safe spotting or looping gather quests.
TWO: The integrity of MO that we would be 'losing' by allowing people to buy into mastery is less consequential than it has ever been. People can boost into mastery, cheez into mastery, it's really just buying TIME. People will also buy more re-rolls prol
The mastery box suggestion is an aside, but I think it might add some level of gain to make the game worth it more than it is now. Dudes like to have their top numbers and keep them when they die, but they need to lose some soul other than a throw away set. Eyy??