I played a metric ton of Mortal Online I, loved it, even had a radio show about it. I have long considered coming back but in the time since MO 1, I would have hoped that the game would have evolved to solve many of the problems with an Open PVP game and just looking around it seems like, a lot of the old issues are still here.
That said, I have specific questions/concerns and I'm curious to see how the community would address them for an old MO 1 player.
Question 1
Griefing newbies has always been an almost traditional element of Mortal Online 1 and it seems that it still is in Mortal Online 2. The issue is of course that new players try the game, see that its all about ganking them relentlessly and quit the game leaving the population struggling to grow. In the MO1 community, we debated this to death but the issue has always been coming up with a system that allows for open-world PvP and remains true to its namesake, but somehow protects new players sufficiently and or punishes sufficiently in a manner that prevents the practice.
My question is this. Has anything changed since MO1 in this regard? For better or worse?
Question 2
This game has always been about guilds/clans and groups, you achieve more together than you can alone and the dream of MO1 was to create a thriving community of player nations and scrappy guilds that would fight for territory and reputation. As a whole I'm not sure MO1 really ever achieved to the degree it wanted it largely because the population of the game just didn't grow large enough for this reality to materialize. As a whole the game was quite... empty for the most part. I think the vision was something closer to Eve-Online.
Have things changed for better or for worse?
Question 3
Finally, the big desire of MO1 was to be a new generation of Ultimate Online... aka player housing, open world PvP, PvE content, complex and interesting crafting, a thriving economy etc..
How close is MO2 at this point to that vision?
Thanks for any answers. I haven't made my decision yet, I'm not sure if I'm ready to commit to an MMO in general but even if I was, not sure I have the level of commitment required to play MO 2.. That said Im still curious and I might still change my mind.
Oh and one follow question.
What is the state of the game from a technical stand point? Is it stable, working? Its hard to decern this from the internet, it seems a tremendous amount of people have technical problems with the game, network and such but its hard to know if that is a thing of the past or present.
That said, I have specific questions/concerns and I'm curious to see how the community would address them for an old MO 1 player.
Question 1
Griefing newbies has always been an almost traditional element of Mortal Online 1 and it seems that it still is in Mortal Online 2. The issue is of course that new players try the game, see that its all about ganking them relentlessly and quit the game leaving the population struggling to grow. In the MO1 community, we debated this to death but the issue has always been coming up with a system that allows for open-world PvP and remains true to its namesake, but somehow protects new players sufficiently and or punishes sufficiently in a manner that prevents the practice.
My question is this. Has anything changed since MO1 in this regard? For better or worse?
Question 2
This game has always been about guilds/clans and groups, you achieve more together than you can alone and the dream of MO1 was to create a thriving community of player nations and scrappy guilds that would fight for territory and reputation. As a whole I'm not sure MO1 really ever achieved to the degree it wanted it largely because the population of the game just didn't grow large enough for this reality to materialize. As a whole the game was quite... empty for the most part. I think the vision was something closer to Eve-Online.
Have things changed for better or for worse?
Question 3
Finally, the big desire of MO1 was to be a new generation of Ultimate Online... aka player housing, open world PvP, PvE content, complex and interesting crafting, a thriving economy etc..
How close is MO2 at this point to that vision?
Thanks for any answers. I haven't made my decision yet, I'm not sure if I'm ready to commit to an MMO in general but even if I was, not sure I have the level of commitment required to play MO 2.. That said Im still curious and I might still change my mind.
Oh and one follow question.
What is the state of the game from a technical stand point? Is it stable, working? Its hard to decern this from the internet, it seems a tremendous amount of people have technical problems with the game, network and such but its hard to know if that is a thing of the past or present.
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