D
Dracu
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Written Guide:
Video Series:
Introduction:
Video Series:
Introduction:
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does chambering even work? Havent seen it. Added a page regarding feinting and combat basics.Chambering: Holding your swing prepared to attack. Parry incoming attack while holding your swing back, recharge swing and and lead your swing.
Fainting: using the "walk key" can drop your attack without swinging or blocking.
Tent pop: push everyone off tent, prep Maul for hit, bonk as they try to get back on.
From my understanding chambering is pulling the weapon in the same direction the attack is coming from negating the incomming attack while charging its own. What you mean is canceling an attack with a quick block instead. Good tip btw, will add it.Lol dont count the maul thing, was just joking !!
Chambering does work. You hold attack and block whichever way you please. Even behind you;P
chambering is not in game lol, wtf u smoking xDLol dont count the maul thing, was just joking !!
Chambering does work. You hold attack and block whichever way you please. Even behind you;P
I might be wrong here. I think the default walk key is ctlr
its not possible at all atm. you get the equipment hit but it doesnt stop the swing so it just continues and does the damage as a second hit.Is chambering about using your weapons mesh to block? As is in [Equipment] hit? If so I found that suuper unrealiable.
chambering is not in game lol, wtf u smoking xD
I prefer movement for attacking too, but for blocking i like the drag option alot more then directional block. It feels natural coming from m&b. For attack i find drag actually pretty pretty bad too.I strongly prefer directional keys. Control scheme feels like much more of a preference thing in MO2 than in 1. I wouldn't include "Use experimental" as a tip unless you just want more people testing the experimental. You'd be better off explaining the advantages of each.
Some great advantages of using movement keys rather than mouse:
1) The keys will never give you an attack you weren't asking for, just because your wrist wasn't perfectly aligned. A key is either pressed or it isn't.
2) You don't have to swing your head around to cock back a swing, disorienting your aim, and possibly allowing an opponent to sidestep.
3) You don't have to drag your mouse one way, and then back the other to drag your swings, you can just skip right to the way you want it to go, which is faster by default.
4) For low ping fighters, opponents can't watch your turning to guess which way you're going to swing, because you don't turn, you keep your eyes centered on them, which is more intimidating for sure.
4.5) Keeping your eyes on your opponent will only become more important if/when blocking arcs are introduced.
I've heard of a lot of people using mixed, but that just seems like too many things to try to have your brain and fingers doing at once when you're tryna think of ways to get the drop on your opponent. Again though, preference!I prefer movement for attacking too, but for blocking i like the drag option alot more then directional block. It feels natural coming from m&b. For attack i find drag actually pretty pretty bad too.
This is not Mordhau.
But the combat does look like Age of Chivalry.
People running around with max mouse sensitivity.
It is what it is, until something is done about it.I would hate that.
I use what I consider to be low sensitivityThis is not Mordhau.
But the combat does look like Age of Chivalry.
People running around with max mouse sensitivity.
Video Series:
Introduction:
Yeah I backed the game right after watching a video from TyGuy who lives in the same city as the server. Imagine my american surprise after booting it up.Wow is that how fast you can attack and parry as an EU player!?