You see, nobody here is asking for the game to be a single player and you could mention as many games as you want but it wouldn't change the fact that solo player and small crew gameplay IS contemplated in game design, im not asking for them to invent gunpowder. Doesn't take a brilliant mind to understand zergs have the upper hand and their benefit exists just by grouping up.
I get it you in love with the concept of nation gaming and zergVzerg and shit like that, but mortal1 was more than that and mo2 looks like its more than that aswell, its supposed to have a variety of content designed for all kinds of gameplay and groups.
Then if solo and small crews gameplay is contemplated in the game why not properly, and why keep giving zergs tools instead of giving tools to the ones that are already in disadvantage, we could talk about the nature of the disadvantages and so on.
Zergs killed MO1 i can tell you that, i've been part of the last and biggest TC wars and it all became a contest for the biggest zerg, cold wars that lasted years, large groups waiting for others to quit and takeover. Not saying zergs shouldn't exist but quit wasting development time on that gamestyle and give other type of social organizations certain advantages and tools aswell.
Everything is so zerg centered and it definitely shouldn't, keep polarizing the game politically without addressing heavier problematics and its gonna be exacly like mo1, a dead game with guilds that have large clusters of people that won't ever log back in.