If you dont like it Albanjo then why are you here? You were banned from the Discord for being overly toxic. You have been booted from more guilds than I have fingers and toes for the same reason and yet you like a cockroach keep coming back to be a general toxic pain in the rear. So why not huehuehue your way on to the next adventure and I wish you luck.
I do like the game, thats precisely why im here discussing it's features. I did get banned from mortal's discord lol, that kinky morality of yours.
I only been "booted" from RPK due to some issues with certain players if that answers your question :3
But none of this is related to the thread tho. I don't think its wrong to try to understand and speculate how this new content will impact in the game and how it will be introduced.
These new mechanics seem to be contradicting features that encourages large groups and antagonizes smaller ones, pushing everything to macro social structures by polarizing alliances, when this is not precisely bad by itself, doing it without elemental changes will provoke inevitable scenarios that we could only hope SV is aware of, but most likely wont.
A bounty system that negates privacy for criminals, without any morality judgement (theres no moral compass in a game aslong as theres a diegetic code), will make individual player characters available to track down with a relative low cost and being a unavoidable unaware condition for the criminal.
Someone is being told by the game where a player is in real time, it could be somewhat balanced but it doesn't change the fact that its letting someone know the location of a player. That mechanic hinders the capacity of certain gamestyles to exercise their privacy. When criminals will also have to farm standing to enter a town and invest in a ressing features to bypass murdercount punishments.
Depending on how often contracts can be set on criminals and how many people can have those very same contracts it will probably be another reason for criminals to stop farming standing.
Then cuz MO2 has such a big empty ass map, instead of resignifying the space to contain a more efficient display of player activities they come up with tracking feature to ease or dumb down the quality of player interaction in the wilderness.
One of the positive things is that we can asume this configuration will lead into a little higher amount of wilderness conflicts, but one of the problematics is that the system is individual directed, from one to one, yet the attacker will allways have the capacity to zerg the bounty and theres nothing nobody can do against that.
What does that mean? It means it will make shit more zerg centric, it will be greatly encouraged to be in large groups and it will be greatly discouraged and punishing to be in small groups or to do solo activities.
Yall have this morality regarding noobs, poor noobs that get griefed by psychotic toxic narcoleptic-insane-deluded satanists. It only means you don't understand the concept of the game, and the most complex progression lines. Asking for meaningful content made for noobs to integrate better to the game should have been a top priority thing instead people ask punishment for the criminals, making the game more tedious for some and not improving noob's reality at all. But hey life is unfair roflmao
Problem is SV point of view regarding these problematics is that its been done. Tutorial island ingame, get good noobs thats the best treatment u gonna get. And throw the ball to the criminal playstyle and create that ilusion of law and punishment.