Right now the almost all players see the dynamic spawn system as a negative to the game and it would be better if removed.
But I suspect that SV put it into the game to meet to perceived demand for a dead world in some places.
Most players complain about the dynamic spawns as the game is grieving them with these spawns. Its more of a time wasting mechanic to the game because these spawns do not leash back so you have to stop traveling to kill some low level mobs. If you are a mage these can be very annoying or death if they are something like the pack of 3 wolves. It causes a bunch of negative interactions with no benifit to the player as the player has to stop what they are doing in a lot of cases to deal with these spawns.
So how do you improve the game with dynamic spawns? You can change them from 100% negative interactions to include positive interactions. Why do dynamic spawns have to be 3 enemies that are trying to greif you?
You can instead have some of the time have the spawn produce a positive. Perhaps a campfire with a bag of food next to it, the wary traveler can sit at it to gain back reserves. You could have a abandoned horse that can be tamed with out any taming, perhaps it has a undead adventure on it that you can kill to take the horse. You would also have a small farm patch spawn in with some birds or a scare crow near bye to draw the players attention to the vegetables or grain there.
Just some ideas that would change the dynamic spawns from a annoying game feature to a semi positive one. Walking past the same dynamic spawn that aggros wolves or bandits on to you is very old and annoying as it waste your time dealing with them. Walking past some free food, or free horse is a whole lot more exciting and fun then getting bothered by tribe rats.
But I suspect that SV put it into the game to meet to perceived demand for a dead world in some places.
Most players complain about the dynamic spawns as the game is grieving them with these spawns. Its more of a time wasting mechanic to the game because these spawns do not leash back so you have to stop traveling to kill some low level mobs. If you are a mage these can be very annoying or death if they are something like the pack of 3 wolves. It causes a bunch of negative interactions with no benifit to the player as the player has to stop what they are doing in a lot of cases to deal with these spawns.
So how do you improve the game with dynamic spawns? You can change them from 100% negative interactions to include positive interactions. Why do dynamic spawns have to be 3 enemies that are trying to greif you?
You can instead have some of the time have the spawn produce a positive. Perhaps a campfire with a bag of food next to it, the wary traveler can sit at it to gain back reserves. You could have a abandoned horse that can be tamed with out any taming, perhaps it has a undead adventure on it that you can kill to take the horse. You would also have a small farm patch spawn in with some birds or a scare crow near bye to draw the players attention to the vegetables or grain there.
Just some ideas that would change the dynamic spawns from a annoying game feature to a semi positive one. Walking past the same dynamic spawn that aggros wolves or bandits on to you is very old and annoying as it waste your time dealing with them. Walking past some free food, or free horse is a whole lot more exciting and fun then getting bothered by tribe rats.