With how much this game is based off of UO, you'd think they would apply "bound" pets or something of the nature to help offset the:
a) Lack of damage (steel armor makes every pet useless)
b) Lack of survivability (Isn't horse armor essentially useless? Is this how pet armor will be as well?)
c) Lack of utility (no bleeds, slows, buffs, debuffs, strong attacks, etc.; only bears/horses can equip bags)
d) Lack of abundance (I believe 1 white bear spawns every 2 hours)
e) No fast travel to secure pets that are 1 1/2 hours ride away (don't mind the run... I mind the fragility of pets)
f) Lack of variety of useable/viable pets (Terror Bird/Bear.. period)
g) Strange interactions between pets and houses (pets cannot go in nor leave houses so you need to contact a GM to move them whenever taking them out of house equerry)
The list can go on...
When looking at all of the skills that take up Primary Points, the most useless picks would be the Taming "Tree".
Does SV plan on changing Taming to become actually viable? Currently it is wasted points that lead to 10-30 hours of securing and leveling the STRONGEST pet in the game to only have it killed by your average Joe in steel within 9 blows.
Don't want to make pets any "stronger"? Allow Master Tamers to resurrect their pets for a cost + reduction in levels or something.
At its current state in a full pvp/full loot, Taming is not a viable build.
a) Lack of damage (steel armor makes every pet useless)
b) Lack of survivability (Isn't horse armor essentially useless? Is this how pet armor will be as well?)
c) Lack of utility (no bleeds, slows, buffs, debuffs, strong attacks, etc.; only bears/horses can equip bags)
d) Lack of abundance (I believe 1 white bear spawns every 2 hours)
e) No fast travel to secure pets that are 1 1/2 hours ride away (don't mind the run... I mind the fragility of pets)
f) Lack of variety of useable/viable pets (Terror Bird/Bear.. period)
g) Strange interactions between pets and houses (pets cannot go in nor leave houses so you need to contact a GM to move them whenever taking them out of house equerry)
The list can go on...
When looking at all of the skills that take up Primary Points, the most useless picks would be the Taming "Tree".
Does SV plan on changing Taming to become actually viable? Currently it is wasted points that lead to 10-30 hours of securing and leveling the STRONGEST pet in the game to only have it killed by your average Joe in steel within 9 blows.
Don't want to make pets any "stronger"? Allow Master Tamers to resurrect their pets for a cost + reduction in levels or something.
At its current state in a full pvp/full loot, Taming is not a viable build.