My suggestion would be:
Make every refining instant
Make the stones give less materials
Make the player spend the same amount of time that he would in the current mechanic but instead walking around and mining different stones
The danger would be clearly while he's mining or coming back from a mining trip, if you catch the mats before refining it would be instant so your win would be the same and you'll need to watch out for people around trying to kill you
This way the player is actively playing the game and not just waiting for "the game to do it's things", making mining not only something you need to pay attention but also something that isn't boring as hell
The current mechanic not only make it tedious but transforms the mining and refining system in an idle game, other suggestions could be minigames at mining, crushers or other things, like hit on the right time or place in order for it to work, just to make players actively do something and not only wait
I'm open to discussions about this suggestion
Make every refining instant
Make the stones give less materials
Make the player spend the same amount of time that he would in the current mechanic but instead walking around and mining different stones
The danger would be clearly while he's mining or coming back from a mining trip, if you catch the mats before refining it would be instant so your win would be the same and you'll need to watch out for people around trying to kill you
This way the player is actively playing the game and not just waiting for "the game to do it's things", making mining not only something you need to pay attention but also something that isn't boring as hell
The current mechanic not only make it tedious but transforms the mining and refining system in an idle game, other suggestions could be minigames at mining, crushers or other things, like hit on the right time or place in order for it to work, just to make players actively do something and not only wait
I'm open to discussions about this suggestion