Let's see what this change has achieved:
- It nerfed offensive mage playstyle in small scale. JuSt SpUrT takes 2-3 seconds per enemy, and you lose some (very little, but still) hp to reflect. 2-3 seconds sometimes can decide the outcome of a small scale encounter.
- It nerfed offensive mages in large scale, you can't realistically JuSt SpUrT when the enemy team is 15+ people
- It nerfed human hybrids even more, as they don't have the movespeed to cast second spell after they JuSt SpUrT
- It didn't do much to 5 fatmages instakilling a footie that Ratagast is so upset with, 1 spell gets reflected and the other 4 kill the footie. Still, it's 5 people killing 1 guy, the outcome is usually clear no matter what classes are involved
- It even nerfed support mages, as they now need to cast reflect on their whole group before every encounter and hope they'll have the time to regen all that mana
- It reinforced the idea that mages are there only for support purposes, i.e. healing slaves, and now reflect slaves too
- It dumbed down a perfectly balanced spell that had been used cleverly despite what people say, and made the game just worse
It's funny really. We have glaring balance issues in this game. Poleswords are shit for their 200 points, one handed are mostly shit, humans are shit, weight classes that aren't stout are underpowered, terror birds are OP, medium armors almost never used, etc etc. And what was SV's response? Reflect changes that i've never personally seen or heard anyone ever asked for. Literally never i heard anyone saying: "hey, why is reflect triggered by beneficial spells, it's so unbalanced pls fix Henrik". Maybe someone did, but it was never a big issue unlike the ones listed above.
We just got this change and were offered no explanation for why it was needed. Well footies who make 90% of the population are happy, so i don't expect anything to be done about it within the next few months, if ever.
- It nerfed offensive mage playstyle in small scale. JuSt SpUrT takes 2-3 seconds per enemy, and you lose some (very little, but still) hp to reflect. 2-3 seconds sometimes can decide the outcome of a small scale encounter.
- It nerfed offensive mages in large scale, you can't realistically JuSt SpUrT when the enemy team is 15+ people
- It nerfed human hybrids even more, as they don't have the movespeed to cast second spell after they JuSt SpUrT
- It didn't do much to 5 fatmages instakilling a footie that Ratagast is so upset with, 1 spell gets reflected and the other 4 kill the footie. Still, it's 5 people killing 1 guy, the outcome is usually clear no matter what classes are involved
- It even nerfed support mages, as they now need to cast reflect on their whole group before every encounter and hope they'll have the time to regen all that mana
- It reinforced the idea that mages are there only for support purposes, i.e. healing slaves, and now reflect slaves too
- It dumbed down a perfectly balanced spell that had been used cleverly despite what people say, and made the game just worse
It's funny really. We have glaring balance issues in this game. Poleswords are shit for their 200 points, one handed are mostly shit, humans are shit, weight classes that aren't stout are underpowered, terror birds are OP, medium armors almost never used, etc etc. And what was SV's response? Reflect changes that i've never personally seen or heard anyone ever asked for. Literally never i heard anyone saying: "hey, why is reflect triggered by beneficial spells, it's so unbalanced pls fix Henrik". Maybe someone did, but it was never a big issue unlike the ones listed above.
We just got this change and were offered no explanation for why it was needed. Well footies who make 90% of the population are happy, so i don't expect anything to be done about it within the next few months, if ever.