41I've got 101 on my fast mage. Do you know your friends psyche so I can do a comparison?
41I've got 101 on my fast mage. Do you know your friends psyche so I can do a comparison?
Everything except pvp in mortal online. Magic is useless. No utility no damage no range no armor no healing better than bandages no interest to anyone smart. Oh and requires intelligence see what they did there?Ecumenical is not supposed to be the "full mage" experience. It´s a bit of everything and none of it too powerful. Perfect for combinations with other skills.
Ecu magic is hitscan, making it easier to use than archery and as others have pointed out it uses mana instead of stamina as a resource.
It will be interesting to see what they do in terms of making it viable in PvE. Since the whole system seems fairly basic right now I did not do any big tests. Killing a guard with magic was basically impossible though, which is not a good sign.
Useless crap a bow can best and makes no sense to do in a pvp rigged game.They also cost less mana, no? I had no problem widdling down a Bandit yesterday using Outburst. They also heem to have upped the range. It's been a while though ....
@Not What are you even on about? ...
In case all people in the battlefield are blind and stupid to let you cast in which case one anything could change THAT "BATTLE"one earthquake can change one battle sign. One bow not.
Ha ha I said make ONE spell like a bow and arrow, no spellcasting failure just prepare and shoot like a bow in distance and strength and maybe some quick cast deflect arrow, and you come with this ridiculous concept of calling that naked idiot now with a mana based bow equal pvper...If magic would be on the same pvp level. than everyone will play mages non stop because youre pvp ready with 5g equipment and a fighter need atleast 10 times more than that to be pvp ready.
So from that point of view its unfair that mages dont need so much stuff to be ready for pvp.
Or am i wrong?
This is clearly a lie. Have you tried upping your int?no healing better than bandages
one slight issue i see in MO2 is that, for magic, the 1 char limitation becomes quite worst. as stated, mages are fundamental support characters in pvp, but kinda useless for anything else. having only one character available makes this playstyle quite shallow imo.
in MO1, pretty much everyone rolled a mage/hybrid alt to swap from the main foot fighter/mounted when bored. being forced into mage with one character only, which you probably cannot even use to farm animal materials or mine because of stat distribution, is gonna be a pretty limiting game experience.
maybe with thievery a mage could diversify into a thief/tamer, or maybe new magic schools will help mages become more versatile characters
no healing better than bandages
Please don't try to argue with logic. We're beyond this.Completely wrong! You can heal several times within 10-15 seconds. How many bandages can you take in 10-15 seconds? And how often can you bandage a guild mate?
Yes the stupid mage is death before finish casting unless the other is afk, go play tetris.
Further, you could add long range spells and camouflage spell like predator and shift the mage to a more opportunistic gameplay influencing but not dominating a battle without going suicide.
The longer the cast time the longer the range could bring some interesting developments as well...
Are you talking about PvE? Henrik was talking on stream about making mages more viable PvE. 59 min into the most recent stream on twitch he is talking about turning down enemy stats or making them take increased dmg something like that so that mages can farm as well.one slight issue i see in MO2 is that, for magic, the 1 char limitation becomes quite worst. as stated, mages are fundamental support characters in pvp, but kinda useless for anything else. having only one character available makes this playstyle quite shallow imo.
Completely wrong! You can heal several times within 10-15 seconds. How many bandages can you take in 10-15 seconds? And how often can you bandage a guild mate?
Not you are a breath of fresh air from these fevered fan boys.
I was somewhat hopeful, but boy did you ever disappoint:
- Added 16 extra attribute points to pure Tindremenes.
- Added 8 extra attribute points to Sidoians.
- Added 16 extra attribute points to Sarducaans.
- Added 4 extra attribute points to Kallards.
I'm not sure how to spell this out any more plainly.
KHURITES ARE THE ABSOLUTE WORST RACE IN THE GAME!
Kallards have more strength, more con, more attribute pool, and more size. Khurites have more dex. YOU NERFED DEX. And their low attribute pool means that aren't even a very good choice for hybrids anymore.
Kallards are better foot fighters. Every human is a better hybrid. Damn near every race in the game is better at nearly any form of mounted build (Despite the lore saying the complete opposite).
And you... BUFFED EVERY SINGLE HUMAN BUT KHURITES?!
WHAT THE HELL GUYS?!
To be fair, everyone has magic offense and all the other magic skills maxed right now.Not only that but on like a 50-int character you heal in the 40s consistently. 42 to 29 with 50 Int which is like hybrid stats, not even mage stats.
To be fair, everyone has magic offense and all the other magic skills maxed right now.