Here's my problem, when I Ask why Mages get Negative Damage Bonuses and Cant do what Other Melee/Archers can do because of their low damage, I'm met with resistance like "well the class isn't supposed to do that" or "it needs another class to do that for it" in terms of PVP and PVE but when it comes to the Foot fighter being able to do things that the Mages alone should be able to do I.e. Healing with just some points into INT, it's being supported heavily, can someone explain to me the Lopsided logic? Because there are bandages, they are there for the Melee to use they are not gimped in that department, but I'm open to hear why.
It's not being supported heavily, just that the "Paladin/Mage Fighter" group that enjoyed the pre-change healing now do less healing, therefore they're complaining. See: https://www.mortalonline2.com/forums/attachments/1620407069794-png.1965/
There is potentially room to raise the min healing slightly to help accommodate for this as I don't believe touching the INT scaling is the solution. It's also much better mechanically to have a linear base and then pivot off that through additional variables such as skills, clades and the spell scales. That way you can adjust the individual spells without impacting the overall power mechanic that affects ALL spells.