Magery and archery?

Ruthless

New member
Mar 26, 2021
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The biggest problem with buffing mages is that their damage in not blockable. Yes I know about reflect but it’s a mage ability amd even mages can’t keep putting it on forever cause it’s mana intensive.

a mage is able to block, or at least reduce, melee damage with even a torch. A warrior just has to take the damage.

so now you go and buff mages and warriors have no way to mitigate or block incoming damage. Would be way too easy for a couple of mages to focus fire and insta kill even the most geared warrior. And nobody likes insta kill scenarios.

something to help mages pve would be cool, but making mages too strong in pvp will make everyone roll a mage. Keep in mind that mages do not stimulate economy because they don’t really buy expensive weapons and armor. They can even fight totally naked.

???

So... You're ok with an imbalanced game where only warriors can 1v1? Balancing the classes does not mean mages become op obviously so... no need to worry about everyone jumping on one specific class like it currently is.

I do see your point about not truly being able to block magic and I guess the economics but that's absolutely no reason not to balance the classes. Imo every class should be a viable option 1v1 in a PvP focused game.
 

Vrenmar

Member
Nov 21, 2020
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???


I do see your point about not truly being able to block magic and I guess the economics but that's absolutely no reason not to balance the classes. Imo every class should be a viable option 1v1 in a PvP focused game.

Devs shouldn't balance the game around 1v1 imo.. the territory control and keep systems aren't in yet but it will be a large draw for large scale pvp in which you will find mages extremely useful.

Once other magic school enters in you will also see improvement. I hope they go with projectile based system for elementalism instead of Hitscan personally.
 
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Ruthless

New member
Mar 26, 2021
24
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Devs shouldn't balance the game around 1v1 imo.. the territory control and keep systems aren't in yet but it will be a large draw for large scale pvp in which you will find mages extremely useful.

Once other magic school enters in you will also see improvement. I hope they go with projectile based system for elementalism instead of Hitscan personally.

Devs should balance the classes for both 1v1 and group PvP imo. I believe you should be able to "choose your path" and be viable in both situations as well as PvE.

I agree with wanting a projectile based system but ok with either if it's balanced.

Given the focus of PvP in this game properly balancing the classes should be the priority.
 

Kelzyr

Active member
Sep 22, 2020
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Devs should balance the classes for both 1v1 and group PvP imo. I believe you should be able to "choose your path" and be viable in both situations as well as PvE.

I agree with wanting a projectile based system but ok with either if it's balanced.

Given the focus of PvP in this game properly balancing the classes should be the priority.

When more of the magic schools come out mages will be much stronger. Be patient. If you can't be patient go play something else till they're balanced to your liking. (Which will most likely be never because SV never balances based on 1v1)
 

Ruthless

New member
Mar 26, 2021
24
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3
When more of the magic schools come out mages will be much stronger. Be patient. If you can't be patient go play something else till they're balanced to your liking. (Which will most likely be never because SV never balances based on 1v1)

I'll just roll a Warrior til the lack of diversity and balance bores me.
 
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