Henrik on stream talked about making incentives to get players (mainly mages) to wear light armors.
He tossed around having mage armors add possible a couple percent of focus buff.
Here is my alternative. (after reverting the mana regen while sitting change/nerf)
Reduce the regen of mages across the board naked. Increase the mana regen penalty threshold of armor weight to 4kg. Human will then be 6kg which opens hybrids and paladins up more to be playable. Then have the mage armors increase regen of mana rate while being worn.
Naked mages will be slightly weaker which is good as now they will seek out gear. If mages want to wear kalardian/splinted then they are not really that hurt as the threshold change puts them near where they were regen wise.
I also really suggest adding the jump threshold back as that is a major deterent for wearing any armor at all as a mage. Along with the linear stamina drain.
He tossed around having mage armors add possible a couple percent of focus buff.
Here is my alternative. (after reverting the mana regen while sitting change/nerf)
Reduce the regen of mages across the board naked. Increase the mana regen penalty threshold of armor weight to 4kg. Human will then be 6kg which opens hybrids and paladins up more to be playable. Then have the mage armors increase regen of mana rate while being worn.
Naked mages will be slightly weaker which is good as now they will seek out gear. If mages want to wear kalardian/splinted then they are not really that hurt as the threshold change puts them near where they were regen wise.
I also really suggest adding the jump threshold back as that is a major deterent for wearing any armor at all as a mage. Along with the linear stamina drain.