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Rorry

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that's from last patch notes (from today), did you try it? (i can't atm)




since the very first time i read about characters staying more time in the world if logged out in the wilderness, i always thought it was gonna be something like RUST, where you stay in the world UNTIL you login again (in a sleep position perhaps)

now i don't know if Henrik meant that you just stay a few minutes in the wild instead of the few secs compared to an inn... but i would love it if it was like in rust ^^"
No, it is from the website faq. Thanks though, I didn't know there was a patch as I was on my phone.

This isn't Rust, everything is a lot more important and permanent than Rust. We don't need any of that casual stuff to be introduced. It is supposed to be a skill based game. Sleepers are not skill based.
 
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Kuroi

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No, it is from the website faq. Thanks though, I didn't know there was a patch as I was on my phone.

This isn't Rust, everything is a lot more important and permanent than Rust. We don't need any of that casual stuff to be introduced. It is supposed to be a skill based game. Sleepers are not skill based.

why sleeping should be considered casual?

afaik Rust is one of the most hardcore games atm
 
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ElPerro

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why sleeping should be considered casual?

afaik Rust is one of the most hardcore games atm
yeah if anything not having sleepers IS casual, it gives more permanence when you cant just dissapear in 40 secs anywhere in the world.

And also staying in the world will be needed if they ever plan to add some kind of raiding mechanics to TC, so you cant just ninja log inside someones base and grief them forever.

I think waiting 5 minutes with a tent is enuff time if you need to randomly log out
 
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ThaBadMan

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The log out timer is 40 seconds, if they cant find you and kill you in 40 seconds after spotting you than GG you should be able to log out.
Having this your body will stay in is crap. It just gives advantages to zergs
Thats not the point they are trying to eliminate nor should being able to hide for a min equal you being safe imo.

Its more for the scenarios like you dying to a bug or whatever reason except against the game or players in top of the line gear, when you get back to your loot 1min later someone looted and logged off with say 1k gold worth of shit. Thats more what they want gone with such a feature im sure.

Now if that 40 sec logoff would force you to log off in 40 sec, I would have no issue. But the fact you can hide and at 10 sec left they find you and you simply run around some more find another hard to see spot and rinse repeat until you can log off. Thats how it was in MO and should not imo be in MO2.

I dont see how it promotes zerging to need a inn, house or tent to log off in 10 sec. Now imagine a zerg needing to log off for whatever reason in the wilderness and a 5 man guild happens upon 60 "afk" players who just logged off with 5 min time left in the game world. Is that zerg friendly ? Its not only small guilds that need to log off quickly.
 

Qik

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Thats not the point they are trying to eliminate nor should being able to hide for a min equal you being safe imo.

Its more for the scenarios like you dying to a bug or whatever reason except against the game or players in top of the line gear, when you get back to your loot 1min later someone looted and logged off with say 1k gold worth of shit. Thats more what they want gone with such a feature im sure.

Now if that 40 sec logoff would force you to log off in 40 sec, I would have no issue. But the fact you can hide and at 10 sec left they find you and you simply run around some more find another hard to see spot and rinse repeat until you can log off. Thats how it was in MO and should not imo be in MO2.

I dont see how it promotes zerging to need a inn, house or tent to log off in 10 sec. Now imagine a zerg needing to log off for whatever reason in the wilderness and a 5 man guild happens upon 60 "afk" players who just logged off with 5 min time left in the game world. Is that zerg friendly ? Its not only small guilds that need to log off quickly.
It's definitely a matter of perspective, if you kill someone from an enemy guild that outnumbers you and you need to log out you should be able too. And not have to worry of dying with no way of defending yourself. And you're correct about a 5man guild coming across 60 afk players who cant defend themselves is unnecessary.
 

ThaBadMan

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why sleeping should be considered casual?

afaik Rust is one of the most hardcore games atm
yeah if anything not having sleepers IS casual, it gives more permanence when you cant just dissapear in 40 secs anywhere in the world.

And also staying in the world will be needed if they ever plan to add some kind of raiding mechanics to TC, so you cant just ninja log inside someones base and grief them forever.

I think waiting 5 minutes with a tent is enuff time if you need to randomly log out
Henrik have stated you will be ported out if you log inside someones keep.

Also I dont see the hardcore aspect of such a feature. How is a free kill hardcore ?
Where is the risk in killing a sleeper ?
Where is the risk of logging naked with nothing on ?
Now if there was perma death, I would agree its hardcore for the sleeper but still as softcore as it gets for the killer. Well unless at first hit your char turns into a super AI lictor that can easily kill 5 players ass, then killing a sleeper would be considered hardcore.

Also the point with a tent, inn or house is that you log off in either 10, 20 or 40 seconds, while logging off in the wilderness takes the same time but keeps your char in the game world for whatever amount of time.
 

Kuroi

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There is no permanence to Rust.
there's no permancence cause the game is still in beta and devs must wipe on every monthly patch... if it was "completed", sleepers would still be there

imho sleepers are great, makes you think more about when going out or similar
And also staying in the world will be needed if they ever plan to add some kind of raiding mechanics to TC, so you cant just ninja log inside someones base and grief them forever.
also this

Henrik have stated you will be ported out if you log inside someones keep.

Also I dont see the hardcore aspect of such a feature. How is a free kill hardcore ?
Where is the risk in killing a sleeper ?
Where is the risk of logging naked with nothing on ?
Now if there was perma death, I would agree its hardcore for the sleeper but still as softcore as it gets for the killer. Well unless at first hit your char turns into a super AI lictor that can easily kill 5 players ass, then killing a sleeper would be considered hardcore.

Also the point with a tent, inn or house is that you log off in either 10, 20 or 40 seconds, while logging off in the wilderness takes the same time but keeps your char in the game world for whatever amount of time.

oh i missed Henrik saying that, ok then


well it's hardcore cause, imho, you have to organize yourself better when going out, be sure that your destination has got an inn to the closer city and similar... i remember, back in the first days of Molva, just leaving my tamer on the spawn spot and logging in/out every X hours to check if it was spawned... i don't like that, but it everyone can do it, i'll do as well
 

Rorry

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yeah if anything not having sleepers IS casual, it gives more permanence when you cant just dissapear in 40 secs anywhere in the world.

And also staying in the world will be needed if they ever plan to add some kind of raiding mechanics to TC, so you cant just ninja log inside someones base and grief them forever.

I think waiting 5 minutes with a tent is enuff time if you need to randomly log out
Doubt you would ever run a red hybrid from the keep to Bakti to find a fight if you had to leave your char in a tent for five minutes defenseless if you wanted to log out.

Further any roamer or farmer or tranporter is going to think twice if something irl causes them to need to log out in the wilderness with their mount and goods helpless for 5 minutes. Ridiculous and poorly thought out change. Not fit for a persistent mmo.
 

Kuroi

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Doubt you would ever run a red hybrid from the keep to Bakti to find a fight if you had to leave your char in a tent for five minutes defenseless if you wanted to log out.

Further any roamer or farmer or tranporter is going to think twice if something irl causes them to need to log out in the wilderness with their mount and goods helpless for 5 minutes. Ridiculous and poorly thought out change. Not fit for a persistent mmo.

that's just the same for Rust, which is an MMO afterall

just cause devs must wipe every month for patches doesn't mean that it's not an mmo, it would be persistent if only it was completed lol

but anyway, i'm not saying i want sleepers for MO2, just that if that's the Henrik's idea... i would be ok with it, it looks fun to me
 

ThaBadMan

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It's definitely a matter of perspective, if you kill someone from an enemy guild that outnumbers you and you need to log out you should be able too. And not have to worry of dying with no way of defending yourself. And you're correct about a 5man guild coming across 60 afk players who cant defend themselves is unnecessary.
Well no, if you piss off the hive you better be good at running to a safe haven. Thats what you deserve, you dont deserve to log off and be safe from retrubution just because you managed to kill 1.

Imo theres no skill in logging off but there are skill in getting away from a zerg after killing one of them. Risk vs reward, by killing him you risk his guild coming to get you and the reward is getting away with his gear.
 

Rorry

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that's just the same for Rust, which is an MMO afterall

just cause devs must wipe every month for patches doesn't mean that it's not an mmo, it would be persistent if only it was completed lol

but anyway, i'm not saying i want sleepers for MO2, just that if that's the Henrik's idea... i would be ok with it, it looks fun to me
Rust isn't a mmo. Massive multiplayer online game. It is a multiplayer online server based game. It isn't the same thing at all.
 
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ThaBadMan

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there's no permancence cause the game is still in beta and devs must wipe on every monthly patch... if it was "completed", sleepers would still be there

imho sleepers are great, makes you think more about when going out or similar

also this



oh i missed Henrik saying that, ok then


well it's hardcore cause, imho, you have to organize yourself better when going out, be sure that your destination has got an inn to the closer city and similar... i remember, back in the first days of Molva, just leaving my tamer on the spawn spot and logging in/out every X hours to check if it was spawned... i don't like that, but it everyone can do it, i'll do as well
Sleepers, why stop there. Why not have a real job you need to spend 8 hours a day ingame to earn money, building a house takes months, perma death, viruses, sickness, starvation, cold and heat, a button for breathing, if you forget to push it within 10 min you perma die, you age, gear rusts if not properly taken care off, you have to shit and piss or else you know it perma death. Random chances on char creation that might gimp your gaming experience. Some players simply spawn in blind, some cant hear anything, some dont see colors, etcetcetc
Why do it half arsed ? Why not go completely second life if we gonna start that route ? Not like that was one major reason of MOs death.
that's just the same for Rust, which is an MMO afterall

just cause devs must wipe every month for patches doesn't mean that it's not an mmo, it would be persistent if only it was completed lol

but anyway, i'm not saying i want sleepers for MO2, just that if that's the Henrik's idea... i would be ok with it, it looks fun to me
Sorry for my noobness but how many players can 1 Rust server hold ? How long does it take to get the best gear from start to finish ?
Does it ever wipe servers ?

Found the answers.
So no its not MMO, its Survival Multiplayer, it allows mods, dedicated servers and multiple servers so not even in the same ballpark as MO2. FAAAAAAAR from it.
RoK is probably also an MMO ? Conan Exiles ? PubG ? Ark ? Think thats enough examples.
 
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Rorry

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If they have to fix what they think is a problem it would be better just to lengthen the logout time, at least then you aren't helpless.
 
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Kuroi

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Sleepers, why stop there. Why not have a real job you need to spend 8 hours a day ingame to earn money, building a house takes months, perma death, viruses, sickness, starvation, cold and heat, a button for breathing, if you forget to push it within 10 min you perma die, you age, gear rusts if not properly taken care off, you have to shit and piss or else you know it perma death. Random chances on char creation that might gimp your gaming experience. Some players simply spawn in blind, some cant hear anything, some dont see colors, etcetcetc
Why do it half arsed ? Why not go completely second life if we gonna start that route ? Not like that was one major reason of MOs death.

Sorry for my noobness but how many players can 1 Rust server hold ? How long does it take to get the best gear from start to finish ?
Does it ever wipe servers ?

Found the answers.
So no its not MMO, its Survival Multiplayer, it allows mods, dedicated servers and multiple servers so not even in the same ballpark as MO2. FAAAAAAAR from it.
RoK is probably also an MMO ? Conan Exiles ? PubG ? Ark ? Think thats enough examples.

well i used to play UO with starvation, i like it... gives food more role imho

cold and heat is already in game if i'm not wrong

Rust allows mod but if you play the official servers they hold up to 350 players, but only cause more players wouldn't have room, it's made to let people meet quite often, that's why it's divided in several servers. if you stick to one server you just play on it if you like it, you can't jump on another server with your stuff

and as i already said, it wipes once in a month (on official) cause they have a major patch every month that needs wiping

if the game was "completed" and didn't need a patch every month, they would stop doing it (and increase the timer for decay system)


and anyway, as i said, i'm not asking for sleepers. i say that IF Henrik decides to put sleepers, i'll be ok with it and enjoy it
 

Magos

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I think it's a good change, but I also think the housing and even tents they talk about, will come faster than ppl expect. They don't need to build these systems from scratch this time.

The best part about this change is you can't log out in someone elses TC and grief. When someone enters your TC it's a big deal, and you can search for them knowing they have not logged out.
 

Rorry

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I think it's a good change, but I also think the housing and even tents they talk about, will come faster than ppl expect. They don't need to build these systems from scratch this time.

The best part about this change is you can't log out in someone elses TC and grief. When someone enters your TC it's a big deal, and you can search for them knowing they have not logged out.
Oh, yes, tc safe spaces! Let's balance everything for that! Worked so well before, we'll do it again!

Down with walls! Every character can fight this time so there are not the reasons used to defend palisades that were in mo 1.
 

Ministro

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Did I miss an update to this? I see this thread fading into the background, (last post 11/26) and this is kind of a big deal.
 
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