The queue doesn't seem to be real. You have no position and no estimated wait time. We have had players immediatly log into game while others have been in queue for hours.
i almost agree. seems more like they are limiting the population by limiting the flow/amount of players getting into game. and of course "2 fixes = 1 of something else broke" when it comes to SV
i assume its the same as it was during the stress tests. your client attempts to connect periodically and if at the time you attempt to connect the server's load is low enough it lets you in. first come first served? i doubt it