After watching Henrik's last live I noticed that SV has many excellent projects in mind, this game that I currently consider the best game on the market promises to be even better. However, I would like to make a humble suggestion to the group of developers of this game that I love so much.
Please focus at least 6 months on just fixing bugs and improving what has already been done. Everything you've done is very good, but I feel like a lot of things were delivered with pending issues and for the players it's more important that what we have is working than what comes next. After this polishing work I will be the first to want new content, but please leave it for later.
We need a:
01 - Correction of mob spawns floating.
02 - Correction of stones and grass placed above ground level.
03 - Correction of some points that make the player fall underground.
04 - Placement of cooldown timers on many skills that do not yet have them.
05 - Correct the placement and removal of items in house chests.
06 - Correction of the placement and removal of items inside bags that are inside banks and chests.
07 - Improvements in action bars and hotkeys.
08 - Improvements in searching for items in the broker.
09 - Improvements to chat tabs, with tab customization, for some it is important to have a tab just for help, one just for guild, etc...
10 - Improvements in combat information, it is necessary to know the complete combat log with the type of damage, for example if it was a slash or a blunt, etc...
11 - Add more rewards purchasable with task coins.
12 - Improve the compass by showing more options for locations to find the objective of the tasks, for example if it is a bandit task, show the 5 closest spots.
13 - Place the status of a pet, with all the complete information in the pet's tab. For example, we don't know exactly how much speed a pet lost when we put armor on it, as the pet tab lacks speed stats.
14 - Show the broker how many items you have put up for sale and how many more you can put up.
15 - Show on the brooker the amount that will have to be paid in commission when putting the item up for sale.
16 - Show in the stable how many pet slots you still have available to be used.
17 - Provide the possibility of selling grouped items on the broker, such as a complete wizard armor set, a complete warrior armor set. Exactly as it was done in MO1.
18 - Improve the search on the broker by including the option to also search with quantity, sometimes we want to buy a stack of a certain item that has a lower value and this takes a lot of time scrolling between different options.
19 - Improve the friends panel and the guild panel, it is necessary to sort them by ranking, by who is online.
20 - Improve the indication of who is speaking, sometimes people speak using VoIP and we have no idea who is speaking, MO1's was very good.
21 - Improve the /? chat, as it doesn't show all the options, sometimes there's something we need but we don't know how to use and it doesn't even exist like /loot or /vendor.
22 - Add some very simple but very necessary functions, for example, when combining an item you can add the quantity you want to combine. It is often convenient to put only 1 or 2 levels of purification potion from a keg in a bottle but we are obliged to put at least 10.
23 - Some features remain to be added to constructions made by players, such as access permissions for specific characters in chests, or the possibility of registering specific passwords for each chest.
24 - Place an icon showing that it is regenerating faster when it is in a fire pit or inside a house.
25 - It is important to place a universal action canceller to immediately cancel an action such as stopping eating immediately.
26 - Graphically improve the icons, the game has excellent graphics and the icons do not match this. All of them. Even some icons are the same or almost the same for different equipment.
27 - All items that are not lost on death should have this information on it or a standard indicator on it such as the edges of the item being pearly white.
28 - As my father says, it's no use just for things to be good, they need to be beautiful too. Improve the presentation of the character when we open the paperdoll, also when we open the character view in full screen, we want to admire how well equipped we are and with a new cover.
29 - State how many percent of damage the weapon lost with its current durability.
30 - Putting a graphic durability indicator on equipment, as we had in MO1 and many other games, there is also a scale of green, yellow and red where high durability is green, medium yellow and low red.
This list was everything I could remember here while I'm at work, if you remember anything else to prioritize before new releases please put it here.
These are the URGENT needs we have and every player I know thinks they have more priority than any new release. Please don't get me wrong, all of us including myself want all the new features that were presented to us, but they should only be done after the old ones are finished and the gross bugs are fixed, I understand that every game will have eternal bug fixes, but these need to be resolved before anything new.
Note: The list is not in numerical order of priority but rather of quantity.
Contribute what you think should be prioritized before new features start rolling out. Put it here in the comment.
Please focus at least 6 months on just fixing bugs and improving what has already been done. Everything you've done is very good, but I feel like a lot of things were delivered with pending issues and for the players it's more important that what we have is working than what comes next. After this polishing work I will be the first to want new content, but please leave it for later.
We need a:
01 - Correction of mob spawns floating.
02 - Correction of stones and grass placed above ground level.
03 - Correction of some points that make the player fall underground.
04 - Placement of cooldown timers on many skills that do not yet have them.
05 - Correct the placement and removal of items in house chests.
06 - Correction of the placement and removal of items inside bags that are inside banks and chests.
07 - Improvements in action bars and hotkeys.
08 - Improvements in searching for items in the broker.
09 - Improvements to chat tabs, with tab customization, for some it is important to have a tab just for help, one just for guild, etc...
10 - Improvements in combat information, it is necessary to know the complete combat log with the type of damage, for example if it was a slash or a blunt, etc...
11 - Add more rewards purchasable with task coins.
12 - Improve the compass by showing more options for locations to find the objective of the tasks, for example if it is a bandit task, show the 5 closest spots.
13 - Place the status of a pet, with all the complete information in the pet's tab. For example, we don't know exactly how much speed a pet lost when we put armor on it, as the pet tab lacks speed stats.
14 - Show the broker how many items you have put up for sale and how many more you can put up.
15 - Show on the brooker the amount that will have to be paid in commission when putting the item up for sale.
16 - Show in the stable how many pet slots you still have available to be used.
17 - Provide the possibility of selling grouped items on the broker, such as a complete wizard armor set, a complete warrior armor set. Exactly as it was done in MO1.
18 - Improve the search on the broker by including the option to also search with quantity, sometimes we want to buy a stack of a certain item that has a lower value and this takes a lot of time scrolling between different options.
19 - Improve the friends panel and the guild panel, it is necessary to sort them by ranking, by who is online.
20 - Improve the indication of who is speaking, sometimes people speak using VoIP and we have no idea who is speaking, MO1's was very good.
21 - Improve the /? chat, as it doesn't show all the options, sometimes there's something we need but we don't know how to use and it doesn't even exist like /loot or /vendor.
22 - Add some very simple but very necessary functions, for example, when combining an item you can add the quantity you want to combine. It is often convenient to put only 1 or 2 levels of purification potion from a keg in a bottle but we are obliged to put at least 10.
23 - Some features remain to be added to constructions made by players, such as access permissions for specific characters in chests, or the possibility of registering specific passwords for each chest.
24 - Place an icon showing that it is regenerating faster when it is in a fire pit or inside a house.
25 - It is important to place a universal action canceller to immediately cancel an action such as stopping eating immediately.
26 - Graphically improve the icons, the game has excellent graphics and the icons do not match this. All of them. Even some icons are the same or almost the same for different equipment.
27 - All items that are not lost on death should have this information on it or a standard indicator on it such as the edges of the item being pearly white.
28 - As my father says, it's no use just for things to be good, they need to be beautiful too. Improve the presentation of the character when we open the paperdoll, also when we open the character view in full screen, we want to admire how well equipped we are and with a new cover.
29 - State how many percent of damage the weapon lost with its current durability.
30 - Putting a graphic durability indicator on equipment, as we had in MO1 and many other games, there is also a scale of green, yellow and red where high durability is green, medium yellow and low red.
This list was everything I could remember here while I'm at work, if you remember anything else to prioritize before new releases please put it here.
These are the URGENT needs we have and every player I know thinks they have more priority than any new release. Please don't get me wrong, all of us including myself want all the new features that were presented to us, but they should only be done after the old ones are finished and the gross bugs are fixed, I understand that every game will have eternal bug fixes, but these need to be resolved before anything new.
Note: The list is not in numerical order of priority but rather of quantity.
Contribute what you think should be prioritized before new features start rolling out. Put it here in the comment.
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