I remember in Mortal Online 1 when you got a major hit your head (camera point of view) was going "forth and back" , like you realy felt that hit. In a MO2 you dont feel that impact. Where has this gone? Is it coming back?
I feel that SV could take a page out of games like Kingdom Come: Deliverance or even The Elder Scrolls II: Daggerfall. The latter had camera-shake based on the amount of damage the enemy hit you for. Getting hit by a well-placed arrow disorientated your view for a second or two.
Mortal Online 2, by comparison, feels like your weapon is gliding across your target when it connects. Doesn't feel meaty or hard-hitting.