Lets talk about the new Tower shield, why it is OP, how it effect Mages and how to balance it.

Anabolic Man

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Sep 7, 2020
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Neither the Mages nor the slower footfighters like Ogmirs and Thursars are happy, as the Towershields have been tried to balance.

1.- The mages complain about not being able to wear armor anymore and demand that the mana regeneration penelty kicks in 2kg later. So with 4 kg instead of 2 kg

2.- the footfighters are unhappy because the tower shield doesn't slow down their wearer.

The explanation of why the Tower Shield buffets the Alvarin so much and why it destroys the game's catchup mechanics.


The Towershield buffs the Alvarin far too extreme, as the Towershield totally destroys the catchup mechanics of this game. There is no slipstream in MO2 ! The only mechanic that allows the chaser to catch up is bringing your opponent below 60% health with your bow. Below 60% health, a player regenerates stamina more slowly, which allow the chaser to catch up. The problem with the Alvarin in combination with a towershield is that you no longer can bring the Dex-Fghter below 60% health if he runs away. The shield covers the entire back when he is sprinting outside of combat mode.

A player is running slower while sprinting out of Combat mode, but an Alvarin out of Combat mode will still run as fast as a Human, Ogmir, or Thursar with a drawn weapon ! This allows the Alvarin to carry his shield on his back while running away and use his speed buff to gain distance and be invulnerable, while running away. He won't gain any further distance without his buff, but the persecutor won't be able to catch him unless the Alvarin can be brought below 60% health, which is not possible anymore !

This need a fix !

Now to the Fix
Add a Str requirement for Towershields ! It could require 123 Str. A number that an Alvarin Dex Fighter could never reach ! He should be able to wear the shield, even if he have less Str, but a player not meeting the str requirements should be slowed down by the tower shield by at least 4 %, so that the Alvarin can no longer outrun the other classes out of combat Modus

while he is invulnerable when running away with a huge Towershield on his back.

A 1vs 1 fight against a Thursar + steel tower shield can take 7 + min. You not get him down. He regs faster as you can deal damage to him, becuase you will get so many equipment hits ! Make it so that an equiment hit does not count as a missed swing, so you will not get a cooldown for blocking and attacking after hitting a shield !
 
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Anabolic Man

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Sep 7, 2020
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The third thing that needs to be added for balance reasons is a counter against undead animals. They are strong !

In My Opinion weapons crafted out of Silver should be a counter against undead creatures and should deal more damage to undead creatures. This would make the most sense and would give Silver-bars a proper use !



Unfortunately, all of the new mechanics that SV adds were not balanced in Combat Alpha. That's why a lot of feedback and improvements are needed.
 
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Dracu

Guest
just remove the towershields, ez fix

and wtf is this pet thing again.. <.< SV... comeon
 

Anabolic Man

Well-known member
Sep 7, 2020
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drinking potions with a shield was not possible in MO1 and smokichg ichor should not be possible aswell. SV should even consider to add a skill for towershield and increase the equipment hit damage a lot. Tower Shield could cost some primary points. In my opinion this shield is super op. A decent beginner can beat a veteran player with a good tower shield !
 
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