So I'm not gonna overly crunch how this would work because it'll probably go in the shitter like all of my other ideas, but I was thinking about the repsys and pvp and such, and what if you could claim shit? I realize that there are grief possibilities, and I will explain them after I lay out the main idea.
What if a player could tag an area, of say mobs, or ore... whatever. There'd have to be some limit to how much you could do this, but so say they claim a preset area in a spawn. If you attack/mine/gather whatever in that area you get a few warnings like SO AND SO has claimed this, and after that, you are local grey to them. The person who claimed should, also, be perma local grey in that area. This is where the grief possibility comes in, people could just zerg you, so it would have risks and you would have to do it in area where you had back up or where people respected you and your stuff. I despise walls because you can't really 'contest' walls, but territory control works for me.
Then, you can take this to the next level with a group claim, so it's not relegated to tag. Maybe limit the places you can do this, claim a bigger area depending on your group size, and you could actually GET FIGHTS of open pvp without war decs or y'know claim a big farm spot. Same idea except maybe for group spots it would be more like "you are in (claimed territory)" and you have x amount of time to get out or you are open pvp. That way it wouldn't get so messy with tags.
Thoughts, umad?
What if a player could tag an area, of say mobs, or ore... whatever. There'd have to be some limit to how much you could do this, but so say they claim a preset area in a spawn. If you attack/mine/gather whatever in that area you get a few warnings like SO AND SO has claimed this, and after that, you are local grey to them. The person who claimed should, also, be perma local grey in that area. This is where the grief possibility comes in, people could just zerg you, so it would have risks and you would have to do it in area where you had back up or where people respected you and your stuff. I despise walls because you can't really 'contest' walls, but territory control works for me.
Then, you can take this to the next level with a group claim, so it's not relegated to tag. Maybe limit the places you can do this, claim a bigger area depending on your group size, and you could actually GET FIGHTS of open pvp without war decs or y'know claim a big farm spot. Same idea except maybe for group spots it would be more like "you are in (claimed territory)" and you have x amount of time to get out or you are open pvp. That way it wouldn't get so messy with tags.
Thoughts, umad?