Your average west coaster connecting to the current server will likely have ~200-250ms. That's a significant deficit in comparison to a european player (the server is supposedly located in london for those that don't know). This effects all sorts of things like player position on the client to relation to where they are on the server, reactionary things like blocking/parrying, etc. I've had numerous instances (which I hope to post here once I find the time to edit the videos) where I find my attacks going through other players and vice versa when it comes to blocking (I block on my screen, but the attack has already happened).
For testing purposes this might not be a huge deal (although I would say that it skewers feedback and data since any feedback you're getting will be based on a players performance / experience during a session).
For testing purposes this might not be a huge deal (although I would say that it skewers feedback and data since any feedback you're getting will be based on a players performance / experience during a session).
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