the total dogshit mechanic of offline sieges being viable.
I view that as a feature, not a bug.
the total dogshit mechanic of offline sieges being viable.
I view that as a feature, not a bug.
Generally I feel the same way in games where ridiculous grinds lead to a lack of truly competitive PvP without hundreds or thousands of hours of PVE beforehand. I don't feel so here where steel gear is perfectly sufficient to beat an opponent in cronite if you're moderately better. Given I'm fighting players and not their gearscore, I'd rather actually fight them, and not the HP of their walls while they're asleep.
You have that option regardless of how offline defense is handled
Not if you're on the defensive.
I'd rather actually fight them, and not the HP of their walls while they're asleep
... or because their guys didn't log in much in for holiday unless they didn't build it up yet.
So there should not only be a offline protection but also a holiday protection?
This thread is getting better and better.
From either perspective, I'd rather fight players. I've organized more than one offline raid in more than one game. It doesn't take a particularly high amount of organization or cleverness. Just some idea of your enemy's schedule and a few guys willing to show up at whatever point they won't be on. Offline raids if they have an impact should be confined to resource stealing and minor outposts.
Nobody should lose a keep in span of a few hours or because their guys didn't log in much in for holiday unless they didn't build it up yet. Keeps don't go up in a single day's work. They shouldn't go down from a single night's raid.
Did I? I read only the part with the time off for vacation and I half fell of my chair laughing.... You've read my suggestion...
Long time ago i thought the same way you do now. for many many years.What's exciting about logging off and back on the next morning to find all your hard work is gone because you had to sleep? That will cost the game players, just like it did with MO1. Is henrik planning on a service of a few dozen, or a thousands? What will it take to keep player growth in the positives (these games NEED constant player growth, other wise you end up with shambling corpses like M01 and LiF
The real stupid decision would be to leave the offline protection solely on the shoulders of the "improved" ai of the guards. What you have to realize is that people won't stick around to rebuild, especially if they thick the juice isn't worth the squeeze. Those groups just leave and they won't come back. MO2 needs those groups to survive. The question is do you want a live and thriving game, or a zombie.
The guy is giving actual thought-out ideas and you're being a fucking clown. What guild were you in? Im genuinely curious...Did I? I read only the part with the time off for vacation and I half fell of my chair laughing.
I didin't want to hurt your feelings.
I think Rhias referred to the last post of Kaemik: https://mortalonline2.com/forums/threads/outposts-as-the-mechanic-to-prevent-ninja-sieges.1157/The guy is giving actual thought-out ideas and you're being a fucking clown. What guild were you in? Im genuinely curious...
sandbox killing mechanics like time windows... there is no time window system that can work good with MO.So there should not only be a offline protection for low population times during the day but also a holiday protection?
This thread is getting better and better.
I think Rhias referred to the last post of Kaemik: https://mortalonline2.com/forums/threads/outposts-as-the-mechanic-to-prevent-ninja-sieges.1157/
Were kaemik discriped the current mechanic in MO1 that we already have but he just renamed the tower to outpost.
I think thats the point. if im right.
Im also confused. in this whole discussion who is here for what and why.
We have no official real data form star vault so all we cna is just guess and throw shit at each other xD
man party hard ya all.
Absolutely not. Point 2 literally changes everything. It's a vast improvement over the current system, the actual mechanics may not be that huge but you guys confirmed to me that the meta of the old system was building towers and bashing towers while you're enemy was offline. While the system I propose is entirely about who can control the area of the keep for a greater percentage of the day.
It allows the sieges to be far lengthier by replacing tower bashing with contesting territory, which is actually fun.
RPK! Even before all those dudes from 50 different guilds joined. I mean in the times where they actually were good at fighting.The guy is giving actual thought-out ideas and you're being a fucking clown. What guild were you in? Im genuinely curious...
No offense to you personally...but it makes sense now that the people in this thread defending free-sieging (or whatever you wanna call it) are RPK and ID.
Whatever the outcome is won't effect me personally, but I hope if it stays the way you want it that it doesn't run majority of newer players off when they spend a lot of time and effort to get their guild up and running to find it ninja sieged when they log on the next day. If thats what "hardcore" is to you and thats what gets your rocks off because you have to compensate for lack of PvP skill as a group...then by all means. Don't be surprised if MO2 becomes a dead game with RPK sieging themselves like MO1 did though.