I see a lot of comment here of people... that have probably never get into a siege on MO. I been part in a total of 15 Keep siege and we destroyed 14 of them.
Your lack of knowledge about the subject is so low that you should not even comment here. How can you talk about sieging mechanic when you never been part of it. how dare you.
In the first place if you cant defend your asset you should not own one. Its a Player vs Player game put that in your little bean brain. Even over night, its an international game server what do you expect?
At the end of MO1 people had so much knowledge about TC Guards that it was almost impossible to siege a keep that been well build with a minimum of player defending it. It ended with guild popping TC Guards against TC Guards in a siege resulting into a AI vs AI siege which is totally outrageous in a PvP game. Oh and if you are the player in that AI Mess the only thing you do is Guard call(press 1 button) or get pop 1 shot by multiple guard.
Who ever know about Aralis patch also know it was a terrible idee and made sieging even more impossible. I been part of the ID siege and the tactic that been use in that siege from RPK was almost perfect. ID had simply no chance and that it, they failed at diplomatic , they failed at PvP, They failed at grouping there alliance to defend the keep. They just failed and StarVault had to make a "Balance" Patch which made the game even more cancer.
Sieging someone cost a lot of time, logistic and patience. You also need to be good at PvP so you can stand your ground, and that a question I saw in previous thread from a newb "Why people are mostly on foot on that video?" Well because Foot PvP is the most fun thing in the game and you need a Foot Group to stand your ground. A foot group that stand his ground is more strong than a mounted group that charge or what ever they do the Foot Group will not be affected that much ( depend the size of the group and the skill base). I seen a lot of foot group choking out against a mounted group and get clap, Why ? Because they Choked and retreated or moved position which expose them from Mounted.
I think the unbalanced part in that TC Assets vs Sieging is that it cost too much resource and time to build. It should be more easy to build.
I didnt liked the House patch that you would loose everything in your chest and shit I mean... Its not rust. Its fine to loose your assets and territory but loosing most of your stuff that you stored in your house is kinda too much. The old banking system was working fine but the problem behind it is when starvault removed Deed Drops from Sieging. There was simply no reward anymore from sieging and people was pretty mad about it.
Another patch that Fucked up TC is when we could not sell stuff anymore in our NPC market, after there was simply no point to build anything really except for mining... specially for a red player.
So ye.... make Building easier... No walls except around keep (1 layer) and give a good reason for people to build or even rebuild. Zoned Bank like the old stuff and enable to sell your stuff on your own NPC Market. Sieging need to be relatively easy too, I think it was too much time consuming on MO1.. and very costly.
Im not 100% Against having houses with Crate and people can siege and loot but It need to be rethink and implement a better way.