I have two major complaints with magic at the moment.
First thing is removing the color from the spell icons. What was the thought behind that? Not only did it look better before, it was much easier to tell which spell is which.
Second is the lack of effects/particles. In MO1 when you got corrupt it made a very unique noise and you knew when it happened. In MO2 you just get a debuff under your health bar.
Fulminate in MO1 also had a very unique sound effect with this black smoke that would surround your character. It was one of the coolest spells imo. Now, it's just the same as corrupt...bland.
Then there is fireball but now its outburst so whatever. I thought the fireball flying through the air was cooler, but I'm sure they have a good reason for changing that.
I haven't made a thread sooner because I thought magic was still a work in progress...but that doesn't seem to be the case.
I understand this shouldn't be a priority right now, but I was curious if its just me or others feel the same way.
First thing is removing the color from the spell icons. What was the thought behind that? Not only did it look better before, it was much easier to tell which spell is which.
Second is the lack of effects/particles. In MO1 when you got corrupt it made a very unique noise and you knew when it happened. In MO2 you just get a debuff under your health bar.
Fulminate in MO1 also had a very unique sound effect with this black smoke that would surround your character. It was one of the coolest spells imo. Now, it's just the same as corrupt...bland.
Then there is fireball but now its outburst so whatever. I thought the fireball flying through the air was cooler, but I'm sure they have a good reason for changing that.
I haven't made a thread sooner because I thought magic was still a work in progress...but that doesn't seem to be the case.
I understand this shouldn't be a priority right now, but I was curious if its just me or others feel the same way.