This is the thread directly under this one "
What would revitalize MO2? Just some thoughts... "
The op was talking about the innate flaw of a PvP focus MMO. Which is loss of player time.
OK OK. I got one more. Then yea... forums. hehhhh.
- there is no innate flaw of PvP focus MMOs - The closest thing to a flaw is the fact that people are pussies and want to form mega-alliances. Like they have supposed anti-monopoly laws (which aren't really enforced) in life, that is needed in MMOs, too. If all time is equal, I spent 45 minutes walking down, got a horse, killed some sators, gathered some muse fruit. Not gonna put a value on a horse, but prol at least 15g, sators I vended the trash for 5g, got some mats that I'll keep, finished up a stack of keel scale which I threw on the broker for 5g. The Stack of muse cooked out to 5000~ units which I listed at the IMO bargain price of 1.25g per 250, and 85% of my time I was just numlocking haha.
Imagine a PKer goes out and spends 45 min killing people. It's more like the lottery. Probably most of the time he's gonna get trash. His chance of death and mine are similar if he's smart about choosing targets, but if he goes after high value targets, it shoots up. It's a lot more likely that I get killed walking down so my investment is even less, once I get a horse and everything, I'm still vulnerable, but not so much. Dying on the way back would be the worst, but it's statistically unlikely.
I enjoy doing that stuff, tbh. I've also spent an hour wandering looking for a horse spawn loool. Didn't get ganked or anything, just wasted time. Like my friend was telling me to bring him a horse that he was in BF nowhere, and it's like man I don't have the CC to bring two horses and time wise you're probably better off just home priesting unless you have something really valuable on you.
It's clearly NOT a time only issue. Some people have it a bit better because the guild they are in has recognition, a decent sized skilled core, or a large member base so they can protect them, but then they have more requirements, too. If someone kills your member and you send out 5 mounteds to hunt them down, that's actually a poor allocation of resources, unless you believe you can reclaim some valuable loot. However, most people would do it, why? Again, more proof it is not about time.
Having what you worked for, and depending on how you view things, your dignity (lol for real) snatched away from you by someone who is like lololol nub can be tough to deal with. But yknow you got those old school bosses that you fight and you get down to 1/4th health and they start going hyper speed and stomp you out, and it's like HEY, that's not FAIR.
The most important thing to do in any game like this is ACCOMPLISH SOMETHING. Find your niche. If you're man number 85 who is just bringing back stacks of razorbacks and vending them, it's easy to feel like your time is being stolen. If you are running a weapon workshop or doing Atelier Mortale stuff, it's easier to stomach the losses because they are just set backs. Build something. It doesn't have to be TC, it can be a business. It can be a pvp team, too. Whatever. It's all important.
But no. Nononononono. Big misconception, there is no inherent flaw in PvP games. ALMOST ALL GAMES ARE PVP. Even games where you wanna get the coolest wep skin and outfit for your char, that's pvp. It's just 'no touchy' pvp. This is more hands on. More in your face.
The way to revitalize the game is to (getting tired of spamming this) ALLOW ACTION!! CREATE ACTION! Stop stifling things. Revitalize and 'punishment' or 'penalties' are words that don't belong in the same sentence, unless you're building an S&M game. Scarily, that may be what MO2s future is haha. Tedious grind for everyone, even pvpers, still get your shit taken if it's worth anything, gg. FUN.
Come on, kids, let's try to make MO a WORLD. It's true it's not just pixels; it's part of the world. You are immortal. Step into the world. BE SOMETHING. Every new person who comes in and says I AM GONNA BE SOMETHING is vital to the game. It's natural behavior for groups, especially people who jumped on as underlings, to try to stifle the people who are aiming high, but fight thru it. There's a time to look thru the screen and tell a dude that he's not what he's pretending to be in game and everyone knows it, but in ideal gameplay, that should not be necessary. It's only when people go off the deep end, but you can go off the deep end on both sides, as has been shown in this thread.
Tips for MO: TRY TO BE SOMETHING, HAVE FUN, DON'T GO OFF THE DEEP END. Try talking to people. Even talk to the people who kill you. You might be surprised what happens.