One of my very favorite things to do in Ultima Online was play a thief. I never stole from players. Uo had a mechanic that would spawn in stealable items all over the world, in dungeons, in npc houses. Snow globes, goblets, even paintings. None had a fighting capability, it was just a competition between thieves to steal from difficult places. These items could then be sold, used in your home or guild keep. It requires high skill in stealing, you had to be stealthy, and you sometimes needed to defend yourself. Other players could also follow thieves, or camp at locations where a rare object spawns and kill the thief after the successfully stole the item.
I made millions selling items I stole. These items could, I suppose, be sold to a fence. Stolen items could flag guards, unless taken from places like dungeons which would be treated as loot. Having a reason for high level thievery would make a reason other than lock picking and griefing. I would even add the caveat that stolen items, could be then stolen again. Imagine stealing a tapestry from Minotaur dungeon. Selling it to a high level guild. Then sneaking onto their property to try and steal it back, requiring a much higher skill check to succeed. Doors can be locked, and should be. It would require a lot of skill to get into some houses and keeps just to try. You could even make a failure cause some kind of noise (to bring guild mates or guards running), or cause a bleeding injury when failing. Additional risk. Can’t steal from friends, guild mates or allies.
It would be fun, get people travelling, and flush out a dead skill set.
-Vynn
I made millions selling items I stole. These items could, I suppose, be sold to a fence. Stolen items could flag guards, unless taken from places like dungeons which would be treated as loot. Having a reason for high level thievery would make a reason other than lock picking and griefing. I would even add the caveat that stolen items, could be then stolen again. Imagine stealing a tapestry from Minotaur dungeon. Selling it to a high level guild. Then sneaking onto their property to try and steal it back, requiring a much higher skill check to succeed. Doors can be locked, and should be. It would require a lot of skill to get into some houses and keeps just to try. You could even make a failure cause some kind of noise (to bring guild mates or guards running), or cause a bleeding injury when failing. Additional risk. Can’t steal from friends, guild mates or allies.
It would be fun, get people travelling, and flush out a dead skill set.
-Vynn