@Nebulous
Personally, I think the proposed addition of a sorter is a waste of resources. I know what I have for the most part. But pulling bags to be able to remove items, pulling stacks of an item to get a certain quantity (example: taking 500 calamine out of a chest to get 100 for travel) and then having to put it back is annoying. DUNE:Awakening has a nice feature as well. You go up to a chest, hit a button, and all items in your inventory which match the chest contents move into storage.
I would like to see a lot of items that will not stack be made stackable. Wall plans, furniture, etc...
I would like to see myself open a small bag while riding and it not close due to the movement. I can open horse bags and it stays open... but you cannot open other bags (which are in your inventory) without slowing or stopping.
I would like to see adjustable presets for characters to pull mats from a storage for casters.
Now, I have more gripes...
Restore the drop rates and work on the loot tables. The drop rates on trinkets has been nerfed into the ground for mobs outside of dungeons. Well, the dungeons are camped to death. Odinseed has the Minotaur dungeon and the other dungeons have large guilds controlling them as well. It seems that SV is intent to push people who don't belong to large guilds out of the game.
Rework your system to gain standing in areas as well. The Karma system in BDO had perks. If I am killing mobs in the area, to technically benefit the faction or 'Empire', should I not get a little standing back. 500 xp per point of standing, in the area I make the kill in, would be fair to me. Instead of me having to run a package across the freaking map to get a point back.
It would be so nice if a spiritist could open a portal to towns. Anyone with portal lore would be able use a portal to 'fast travel', naked of course, to facilitate grouping, armed conflicts, etc.. Place a restriction of at least 50 portal lore and/or a stat debuff unless you have 100 portal lore.
I do not know the process of how the decisions are made... I am curious. These empower the community efforts are great in theory, but in practice are horrifically tainted.
Personally, I think the proposed addition of a sorter is a waste of resources. I know what I have for the most part. But pulling bags to be able to remove items, pulling stacks of an item to get a certain quantity (example: taking 500 calamine out of a chest to get 100 for travel) and then having to put it back is annoying. DUNE:Awakening has a nice feature as well. You go up to a chest, hit a button, and all items in your inventory which match the chest contents move into storage.
I would like to see a lot of items that will not stack be made stackable. Wall plans, furniture, etc...
I would like to see myself open a small bag while riding and it not close due to the movement. I can open horse bags and it stays open... but you cannot open other bags (which are in your inventory) without slowing or stopping.
I would like to see adjustable presets for characters to pull mats from a storage for casters.
Now, I have more gripes...
Restore the drop rates and work on the loot tables. The drop rates on trinkets has been nerfed into the ground for mobs outside of dungeons. Well, the dungeons are camped to death. Odinseed has the Minotaur dungeon and the other dungeons have large guilds controlling them as well. It seems that SV is intent to push people who don't belong to large guilds out of the game.
Rework your system to gain standing in areas as well. The Karma system in BDO had perks. If I am killing mobs in the area, to technically benefit the faction or 'Empire', should I not get a little standing back. 500 xp per point of standing, in the area I make the kill in, would be fair to me. Instead of me having to run a package across the freaking map to get a point back.
It would be so nice if a spiritist could open a portal to towns. Anyone with portal lore would be able use a portal to 'fast travel', naked of course, to facilitate grouping, armed conflicts, etc.. Place a restriction of at least 50 portal lore and/or a stat debuff unless you have 100 portal lore.
I do not know the process of how the decisions are made... I am curious. These empower the community efforts are great in theory, but in practice are horrifically tainted.