INTO THE VAULT: 150

Rhotan

New member
Nov 19, 2023
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@Nebulous

Personally, I think the proposed addition of a sorter is a waste of resources. I know what I have for the most part. But pulling bags to be able to remove items, pulling stacks of an item to get a certain quantity (example: taking 500 calamine out of a chest to get 100 for travel) and then having to put it back is annoying. DUNE:Awakening has a nice feature as well. You go up to a chest, hit a button, and all items in your inventory which match the chest contents move into storage.

I would like to see a lot of items that will not stack be made stackable. Wall plans, furniture, etc...

I would like to see myself open a small bag while riding and it not close due to the movement. I can open horse bags and it stays open... but you cannot open other bags (which are in your inventory) without slowing or stopping.

I would like to see adjustable presets for characters to pull mats from a storage for casters.

Now, I have more gripes...

Restore the drop rates and work on the loot tables. The drop rates on trinkets has been nerfed into the ground for mobs outside of dungeons. Well, the dungeons are camped to death. Odinseed has the Minotaur dungeon and the other dungeons have large guilds controlling them as well. It seems that SV is intent to push people who don't belong to large guilds out of the game.

Rework your system to gain standing in areas as well. The Karma system in BDO had perks. If I am killing mobs in the area, to technically benefit the faction or 'Empire', should I not get a little standing back. 500 xp per point of standing, in the area I make the kill in, would be fair to me. Instead of me having to run a package across the freaking map to get a point back.

It would be so nice if a spiritist could open a portal to towns. Anyone with portal lore would be able use a portal to 'fast travel', naked of course, to facilitate grouping, armed conflicts, etc.. Place a restriction of at least 50 portal lore and/or a stat debuff unless you have 100 portal lore.

I do not know the process of how the decisions are made... I am curious. These empower the community efforts are great in theory, but in practice are horrifically tainted.
 

Emdash

Well-known member
Sep 22, 2021
3,322
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Why not make it so you can 'load your character up' with regs, with food, and with arrows? It will not be in your inventory, but rather on your person until you run out (or die, then it can be looted into another person's person.) With arrows, you can have one quiver of like 100 and then have to click one in your inventory. There should be no reason to have physical bags in your inventory and manipulate them while playing.

They have fixed so many things, that should be one.

I don't agree with gating fast travel. NO. Make it so that people can travel to any town 'fast,' but that it is just a preset time from town to town that counts down before you are there, similar to ghost time but without the AIDS of ghosting.

Killing mobs needs to be less important to progression in this 'sandbox.' What about mining, which apparently nobody does anymore, taming, selling on broker... you should get clade and standing for doing just about everything that is not killing people haha.

Would also be cool to see people allowed like 100~ clade per day that they could chose to give out to people, so if someone is helping them, it's like TAKE MUH CLADE. Could divide it up. It wouldn't be a lot, but if you were helping a lot of people, it would be big. Or you could have weird cults where dudes are like U CAN JOIN MY GUILD BUT U GOTTA PAY CLADE. :eek:

There need to just be more things. I am happy about storage and ghost travel adjustments, tho.
 
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Xunila

Well-known member
May 28, 2020
798
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Germany
Again no way to write a feedback without google registration! So I'm writing here:

I don't like any auto-sorting of items! This is complete shit!

I have sets of armors in a bag. I can read the weight of the armor set at the bag and I can give names to bags. With maybe 10 armor sets in the bank, how would I be able to find the parts of one set after auto-sorting?

Even more, as an alchemist I'm putting materials for different types of potions together in a bag. E.g. all multipliers for healing potions are in two bags, same for multipliers for HoT potions. In another bag I have the materials for magic potions and another bag for age potions.
With the new system I would have to find the required 16 materials in a bank with 200 or more different materials! Crafting potions will take ages because I would need long time to find them in the bank.
 
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Dalam

Member
Dec 5, 2022
36
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8
Restore the drop rates and work on the loot tables. The drop rates on trinkets has been nerfed into the ground for mobs outside of dungeons. Well, the dungeons are camped to death. Odinseed has the Minotaur dungeon and the other dungeons have large guilds controlling them as well. It seems that SV is intent to push people who don't belong to large guilds out of the game.
I really liked how pax dei brought back ad hoc grouping with the more difficult pois and dungeons. While this sometimes happens in MO as well, it is very rare. Except for Haven.

I really hoped that the rep changes would address this, but instead we just get griefers that heal mobs and loot people's bags and now that they intent to make it wilderness, it's yet another game feature that most players won't get to enjoy.

It's not only the dungeons, jungle camp is camped non stop I heard. If you are not in the alliance there you basically cannot play in the jungle. Most probably the north is the same. And last I played the hyllspeya region was controlled by one guild that KOSed everyone.

I get the idea of the game. The game experience is not balanced.
 
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Rhotan

New member
Nov 19, 2023
22
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3
Why not make it so you can 'load your character up' with regs, with food, and with arrows? It will not be in your inventory, but rather on your person until you run out (or die, then it can be looted into another person's person.) With arrows, you can have one quiver of like 100 and then have to click one in your inventory. There should be no reason to have physical bags in your inventory and manipulate them while playing.
I'm not completely understanding the 'load up' part. I am pretty meticulous when it comes to organization of inventory. My issue mainly centers around having to reload the 'quiver'. A fix for that is to add a reload function outright. Press the assigned key, slight delay, start shooting.


I don't agree with gating fast travel. NO. Make it so that people can travel to any town 'fast,' but that it is just a preset time from town to town that counts down before you are there, similar to ghost time but without the AIDS of ghosting.
On this subject, the idea of 'gating' is to prevent moving large forces and dumping them on top of an active engagement on a whim. If you can cast a portal and 20 people can go through it, grab a kit, and join one side or the other... that is unbalanced. Even high mana cost per cast (if it is an added spell) with a one-at-a-time limit and/or possibly high spirit cost, special material requirement, or just something to keep it from being abused. It is annoying to pay upkeep in a location across the map to say the least. Transporting of trinkets to a buyer becomes much simpler, and it opens a line of income for spiritists.

Killing mobs needs to be less important to progression in this 'sandbox.' What about mining, which apparently nobody does anymore, taming, selling on broker... you should get clade and standing for doing just about everything that is not killing people haha.
Myself, I don't mind the grind. But, I disagree with the 'unholy' nerf they have done with drops. This rewards those guilds who can and have locked down dungeons for their personal use. It perpetuates an imbalance in wealth generated between the 'have' and 'have-nots'. It is pathetic when you kill 100+ outlaws and veteran outlaws and get maybe 3 silver amethyst trinkets. That is with 9% LL and 6%RTGL minimum.

Would also be cool to see people allowed like 100~ clade per day that they could chose to give out to people, so if someone is helping them, it's like TAKE MUH CLADE. Could divide it up. It wouldn't be a lot, but if you were helping a lot of people, it would be big. Or you could have weird cults where dudes are like U CAN JOIN MY GUILD BUT U GOTTA PAY CLADE. :eek:
Just divide clade evenly for those who hit the mob and/or do the healing. Maybe with an option to turn off clade for those who are max level and max mastery. That would sweeten the pot for folks to group more.
 

Rhotan

New member
Nov 19, 2023
22
6
3
Again no way to write a feedback without google registration! So I'm writing here:

I don't like any auto-sorting of items! This is complete shit!

I have sets of armors in a bag. I can read the weight of the armor set at the bag and I can give names to bags. With maybe 10 armor sets in the bank, how would I be able to find the parts of one set after auto-sorting?

Even more, as an alchemist I'm putting materials for different types of potions together in a bag. E.g. all multipliers for healing potions are in two bags, same for multipliers for HoT potions. In another bag I have the materials for magic potions and another bag for age potions.
With the new system I would have to find the required 16 materials in a bank with 200 or more different materials! Crafting potions will take ages because I would need long time to find them in the bank.
I am with you. I have pretty much the same practice with armor kits. I have a system that works, just works a helluva lot better if I can split stacks in chests, have a character locked preload on regs that I can populate my inventory with at the click of a button (which would REALLY work well with alchemy). I hope they are adding the option to auto-sort instead of forcing it.
 

Rhotan

New member
Nov 19, 2023
22
6
3
I really liked how pax dei brought back ad hoc grouping with the more difficult pois and dungeons. While this sometimes happens in MO as well, it is very rare. Except for Haven.

I really hoped that the rep changes would address this, but instead we just get griefers that heal mobs and loot people's bags and now that they intent to make it wilderness, it's yet another game feature that most players won't get to enjoy.

It's not only the dungeons, jungle camp is camped non stop I heard. If you are not in the alliance there you basically cannot play in the jungle. Most probably the north is the same. And last I played the hyllspeya region was controlled by one guild that KOSed everyone.

I get the idea of the game. The game experience is not balanced.
I am one of the people up in Hyll. I don't agree with KoS everyone and everything that has a pulse myself. It is more of a TC thing exacerbated by rerolled characters of griefers, griefers, a not so "Welcome to Hyll!" approach, and the ideology that everything in Hyll has an innate value. So, if you take a horse without need (and sometimes even with need) it is game on. If you take a Molva, it's game on. Same way with any mob, critter, mount, etc... If you get spotted, IMHO, it is best pull over and have a chat. I can't promise they won't kill you... but your chances of survival increase.

They need to work on their rep system/crim system. Like I said, I favor BDO's Karma system to regain standing. Murder count timer, I think, should be capped at 4 hours and go up by an hour per kill, restricting you from towns in the region/territory. You murder count should apply for bounty hunting/red player status only. Maybe split it into total murder count and an active murder count which could reset when someone takes your head for bounty.

But, the murder count system is currently A** since you can be murder counted even when you are in your own house. It needs reworked, badly.
 

Xunila

Well-known member
May 28, 2020
798
883
93
Germany
I am with you. I have pretty much the same practice with armor kits. I have a system that works, just works a helluva lot better if I can split stacks in chests, have a character locked preload on regs that I can populate my inventory with at the click of a button (which would REALLY work well with alchemy). I hope they are adding the option to auto-sort instead of forcing it.

I forgot to write about something like "quick mage bags" with a low number of the most important magic items like water & calamine & cuprum & ...
I'm also using "quick MA" bags with 5 armor parts, one bow, arrows and so on.
 
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Rhotan

New member
Nov 19, 2023
22
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3
I forgot to write about something like "quick mage bags" with a low number of the most important magic items like water & calamine & cuprum & ...
I'm also using "quick MA" bags with 5 armor parts, one bow, arrows and so on.
That's what I was talking about. Preset loadouts per character that can be pulled from storage with a click, loaded into bags, and out the door. Sadly, that is one of the MANY things that make me hate PvP. The time and effort spent to re-kit is ridiculous. It ranks up there with the decoration of houses and such.... it is like a jigsaw puzzle and God forbid you accidentally pick up a crafting bench.
 

Rhotan

New member
Nov 19, 2023
22
6
3
Another issue I have is the functionality of the TC structures. You have a guild stable, and the only thing it does different than the old equerry is if you have a T2 or higher you can craft pet gear on it. It is a guild stable. Why not add a guild tab to it where anyone with permissions can pull a mount out of a guild pool.

I do not know why the foot guards were removed. The way SV went about it was complete and utter BS though. People invested in the structures only to have an integral part of it stripped away. I suspect SV caved to mass complaints about people getting killed by guards when they had nefarious intentions.

I do wish @Henrik would have roundtables at least once a month so that players could have more input directly to the devs and/or himself.

I have the thoughts of a player driven initiative (for those who are skilled in the arts) to possibly contribute in some manner to the development. Whether it is modeling, coding, testing, etc... It would take submissions of work for review and such, but, it may take the game to the next level faster. Something for thought...
 

Rhotan

New member
Nov 19, 2023
22
6
3
While I am thinking of it... an auction system for the brokers. There are a lot of items posted on the Official Discord that are not listed in game. This use of a third-party software circumvents the game. There are people who are banned from Official Discord for whatever reason who cannot fairly access the same opportunities.

An auction system would prevent cuckery by bad actors artificially inflating the price. It should list items for free, only to take a percentage if/when the item sells. You could have a reserve price, length of auction, bid increment, or whatever. I just think it would be better than the use of a third-party software that has some folks unable to directly participate.
 

Emdash

Well-known member
Sep 22, 2021
3,322
1,081
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Rhotan, what I mean is that there should be slots on your character that you can put x amount of bandaids, regs, arrows... and if you want to carry them beyond that, you can have extra and maybe press a button to replenish, which might take a second or something.

Can even make it thematic if you want and lootable like ARROW QUIVER, REGBAG, etc. But it seems to make sense to just have your character be able to hold it without using inventory space.
 
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Rhotan

New member
Nov 19, 2023
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Rhotan, what I mean is that there should be slots on your character that you can put x amount of bandaids, regs, arrows... and if you want to carry them beyond that, you can have extra and maybe press a button to replenish, which might take a second or something.

Can even make it thematic if you want and lootable like ARROW QUIVER, REGBAG, etc. But it seems to make sense to just have your character be able to hold it without using inventory space.
Compartmentalized, outside of normal inventory UI slots on the same inventory window. It would be nice. I always wanted coins to be like that. I like the idea myself.

I also wish we could drop items individually instead of /droploot.